EVE Online – Using Epic Arcs to Restore Faction Standings

What’s the Problem?

So, if you’re like me and spent a long time doing missions for one faction, like the Gallente Federation, for example, then these missions will likely involve you fighting against NPCs of other factions, such as the Amarr Empire. This results in an increase in reputation for the former and a degredation of the latter… with long-lasting effects on your ability to deal with these factions, or indeed fly through their space, without being shot to shit!

One of my characters, Acesulfame Sorbate, suffers from this problem, as he cannot fly through Amarr systems without being called out for immediate termination. His standings with the Empire are -8.94, but if you add the offset provided by his diplomacy skills, he has an overall effective standing is -5.91. This would not necessarily be a problem, if he didn’t have business in their space.


What is the Solution?

So, I did some research and the only way to help increase his standings, so that he is not shot on sight, and able to utilise level 1 Amarrian mission agents to begin to build on his reputation further, is to undertake one of the time-consuming and long-winded epic storyline arcs. Completion of an Epic Arc gives the reward of immediate increased standings to a faction of your choosing, of between 7 to 8.75%, depending on your “Social” skill level.

The information I am using is from the UNIWIKI, and I’m only covering one of the four main epic storyline arcs (The Blood-Stained Stars); the one Ace has to use to get his reputation with Amarr Empire repaired to above -4.99. This storyline arc does involve travelling into Amarr space for a couple of missions, but is generally safe to do.

Side note: Whilst doing this Epic Arc, I trained the last level of “Diplomacy” to level 5, as it was only four at the time. This reduced my overall standing from Amarr Empire to -5.15, but this was still too low to not be shot on sight! I still needed to do the missions.

The direct link to this information is: https://wiki.eveuniversity.org/The_Blood-Stained_Stars


What Are the Basics?

There are 51 missions to accomplish. Once you complete the final one, you get a boost to the standings of the faction you choose to assist, in mission 49 of 51 “The Missing Piece“.

It may seem daunting, and yes it takes some time to do, but a lot of the missions are either travelling to other agents or just warping into a deadspace area and observing what’s there. For the reward, the slog is well worth it.


The Missions

The following are the missions and their UNIWIKI description pages:

Chapter 1: Quality of Mercy
Beacon Beckons
Agent Inquiry
Of Interest
Retrieving Red
Alerting Alitura
Jet-Canning a Janitor
Chivvying a Chef
Delivering a Doctor
Engineering a Rescue
10 Going Gallente
Chapter 2: Automaton Impediment
11 Studying the Scene
12 Rendering Assistance
13 Lair of the Snakes
14 Data Retrieval
15 Crossing Enemy Lines
Chapter 3: Shadow Puppets
16 Passive Observation
17 House of Records
18 Mercenary Distractions
19 An Economy Under Threat
20 Every Drone Inside
21 A Sense of Dread
Chapter 4: Queens And Drones
22 Royal Jelly
23 Nature Pictures
24 Tracking or Scanning
25a Tracking the Queen (Part 1)
26a Tracking the Queen (Part 2)
27a Tracking the Queen (Part 3)
25b Bag of Blood
26b Planting the Body
27b Chasing a Nightmare
28 Burning Down the Hive
29 It’s Not Over Yet
Chapter 5: Shifting Foundations
30 An Eye on Everything
31 The Uses of Force
32 Goading the Leader
33 Hunting the Lieutenants
34 Valuable Cargo
35 Marked for Death
36 Thwarting the Succession
37 Certificate of Death
Chapter 6: A Breach of Trust
38 A Matter of Decorum
39 New Friends (Amarr Space)
40 Recovery (Amarr Space)

This mission was undoable with Ace, so I had to bring in my main account (who has good standings with Amarr) and I had him warp to Ace as he entered the site. Ace warped back to station and Cmdr Lox took out the bad guys and hacked the can for the item.


41 Of Quiet Nights Long Past (Amarr Space)

This mission was the same. Ace could not stay in the deadspace area long enough to achieve the objective so my main had to warp in on top of him and do it himself (and pick up the item from the container).


42 Revelations
43 A Call to Trial
44 Brothers and Sisters
Chapter 7: Closing In
45 A Stranger’s Face
46 The Sisters and the Spy
47 Sealing the Deal
48 Chasing Shadows
49 The Missing Piece

IMPORTANT: It is in this mission that you choose which faction to side with. Pick carefully as this will be the faction for which you will gain considerable reputation with, once the arc is complete. (The whole point of this exercise!)


50 Our Man Dagan

So this guy is a nightmare to take down. I was in a Sunesis the entire arc, with light missiles and EM drones. Dagan is a shield repper, and you will need to make sure you swap ammo and drones to explosive and still wait forever to finally break him. You could also call out in local for help. I myself went back to help another who was struggling. The reason I didn’t ask myself is because I was concerned whoever showed up may have taken Dagan from the can, thereby messing up my mission!


51 Dal Segno Al Fine


The Final Result

I cannot reiterate how annoying this arc is, in length and of course maybe having to recruit help when in systems which hate you (if you are between -10 and -5, that is), but I finally finished the arc and my reward was a good boost to my Amarr standings.

My reputation with the Amarr Empire went from a base of -8.94 (-5.15 with skills) up to a new level of -7.29 (-3.83). This is a really good spot to be in, because now I can fly around Amarr space without being labelled a criminal. This still means I only have access to level 1 Amarrian agents, but this is fine with me, I can start to build on that with the right missions.

Words of Warning

  1. If your standings are below -5.0, during the arc, and you need help from someone to avoid getting shot by Empire navies, be cautious about asking in local for a volunteer. They may well be okay and help but you would be an enemy in that system and any other player can tackle and fire on you. That would be a bit shit! Maybe consider asking a corp-mate.
  2. When you have bumped up your reputation with the faction you chose, and you decide to continue to work on it using their mission agents, be careful which other standings you are affecting and by how much. You don’t want to have to do it all over again just to regain rep with another faction!

Good Luck out there, Capsuleer, and Fly Safe!

World of Warcraft – I’ve Joined the Dark Side

My new Pandaren Death Knight, Loxidiana

So, it has been so many years since I last played World of Warcraft, and even then, I only ever had Alliance characters. I couldn’t access my old account and recover my old chars, so I started again. Of course, I made an Human Warrior, as Alliance, and went about trying to remember how to play the game!

Little did I know beforehand that the entire game had changed, way beyond my understanding. There were many versions of the game on Battlenet, and I had no idea which one I was supposed to be playing. I just clicked on the main game and went for it.

As my main game at the time was EVE Online, I only logged in about once a week, but noticed I was levelling way faster than I ever remembered. In fact, I’m sure I recall it taking several long days (or more) to get from level 69 to 70 on my old Night Elf Rogue. Yes, another change… if you play the non-classics, it is now designed to be less about the grind, and more about the story, I suppose!

Anyway, I digress. As EVE Online has taken a bit of a back seat for a while, I have started to focus more on WoW and get involved. I joined a wonderful, active guild: The Dungeon Raiders (Alliance) and have been joining their runs and stuffz. Then, as I noticed I was unable to join them on the Horde side, I decided now was the time to jump in and play on the dark side. Now, I have my first Horde character and have joined the sister guild to The Raiders, The Dungeon Seekers (Horde).


The Journey… (Updated as I go!)


Where the heck do I go from here?

When I restarted my WoW campaign, I discovered that the game is way less linear than I remember it too. I am constantly moving from one area to another without even realising I’m doing it. Instead of completing one area and then being directed to the next… and therefore moving steadily through the game, I’ve been moving/teleported all over Azeroth! At least in a guild you can get more help and direction.

Anyway, I’m going to stick with my Horde char for a bit and see whether I can get used to the other side of the world and it’s darkness! I’ll update the gallery above as I level and hear her up.


Come check us out…

The following are the Discord invite links for the guilds and the LGC:

The Dungeon Raiders/Seekers

LoxTech Gaming Community

EVE Online – “Siege Green” – CCP Reveals the Next Major Update

Revitalizing Capital and Structure Warfare

A new update is now available to test on the Singularity test server bringing sweeping changes that are sure to shake the landscape of capital combat and structure defence.

For starters, the blueprints of industry components used to manufacture battleships, capitals, and supercapitals will be adjusted to lower manufacturing times and costs. Dreadnoughts, in particular, will see their costs become significantly cheaper, giving you more chances to use them in space without as much impact on your wallet.

You can find all the juicy details on the EVE forums so head over and check them out, provide your feedback, and join the conversation!

After you’ve built your brand-new ship, you’re going to want a SKIN for it. Be sure to browse the New Eden Store as a plethora of cosmetics will be returning for battleships and capitals. You can get your hands on SKINs such as Raata Sunset, Ghostbird, Glittering Dream, Lavacore, and more from 14 April.

Further Updates to Structures

In addition to blueprint tweaks, Upwell structures will be receiving significant changes to reinforcement mechanics and timers as follows:

  • All Upwell structures will have their shield damage cap removed. (Armor and hull damage caps remain in place)
  • Medium structures will have their hull reinforcement timer removed.
  • +100% to medium structure shield hitpoints.
  • +25% to large and extra-large structure shield hitpoints.
  • -75% hull hitpoints for medium structures.

These changes are aimed at creating more interesting gameplay around attacking and defending medium structures such as an Athanor or Astrahus. Groups making use of Upwell structures will need to be more strategic in their placement and will be under more pressure to valiantly defend against attackers.

Removing the shield damage cap from all Upwell structures will help quicken the pace towards more meaningful content rather than an uneventful shield bash. Additionally, following on from recent updates to structures, this will help return the role of structure bashing to dreads without locking them in for six siege cycles.

By removing the medium structure hull reinforcement timer, armor reinforcement becomes the only timer. Accordingly, medium armor timers will now obey the following schedule:

  • Highsec: 4.5 days ± 3 hours
  • Lowsec & Nullsec: 2.5 days ± 3 hours
  • Wormholes & Pochven: 1.5 days ± 3 hours
  • War HQ: 24 hours

After this, you will be able to bash both armor and hull in succession. This means that if you want to defend your medium structure then you must do so on the armor timer as there will not be a second chance.

Low power structures will still retain their single armor timer, similar to full power structures. Remember, though, that if left low power for a week then it will enter an abandoned state!

With the structure updates now available to test and more still to come, this is the perfect time to begin scheming and planning your carnage. And with the capital blueprint changes, dreadnought pilots can siege green while being safe in the knowledge that the wheels of industry have their back. So, get out there and bring on the wrecking machine!

Source of Information

This entire post was taken directly from the official EVE Online website:

https://www.eveonline.com/news/view/siege-green