EVE Online – Using Epic Arcs to Restore Faction Standings

What’s the Problem?

So, if you’re like me and spent a long time doing missions for one faction, like the Gallente Federation, for example, then these missions will likely involve you fighting against NPCs of other factions, such as the Amarr Empire. This results in an increase in reputation for the former and a degredation of the latter… with long-lasting effects on your ability to deal with these factions, or indeed fly through their space, without being shot to shit!

One of my characters, Acesulfame Sorbate, suffers from this problem, as he cannot fly through Amarr systems without being called out for immediate termination. His standings with the Empire are -8.94, but if you add the offset provided by his diplomacy skills, he has an overall effective standing is -5.91. This would not necessarily be a problem, if he didn’t have business in their space.


What is the Solution?

So, I did some research and the only way to help increase his standings, so that he is not shot on sight, and able to utilise level 1 Amarrian mission agents to begin to build on his reputation further, is to undertake one of the time-consuming and long-winded epic storyline arcs. Completion of an Epic Arc gives the reward of immediate increased standings to a faction of your choosing, of between 7 to 8.75%, depending on your “Social” skill level.

The information I am using is from the UNIWIKI, and I’m only covering one of the four main epic storyline arcs (The Blood-Stained Stars); the one Ace has to use to get his reputation with Amarr Empire repaired to above -4.99. This storyline arc does involve travelling into Amarr space for a couple of missions, but is generally safe to do.

Side note: Whilst doing this Epic Arc, I trained the last level of “Diplomacy” to level 5, as it was only four at the time. This reduced my overall standing from Amarr Empire to -5.15, but this was still too low to not be shot on sight! I still needed to do the missions.

The direct link to this information is: https://wiki.eveuniversity.org/The_Blood-Stained_Stars


What Are the Basics?

There are 51 missions to accomplish. Once you complete the final one, you get a boost to the standings of the faction you choose to assist, in mission 49 of 51 “The Missing Piece“.

It may seem daunting, and yes it takes some time to do, but a lot of the missions are either travelling to other agents or just warping into a deadspace area and observing what’s there. For the reward, the slog is well worth it.


The Missions

The following are the missions and their UNIWIKI description pages:

Chapter 1: Quality of Mercy
Beacon Beckons
Agent Inquiry
Of Interest
Retrieving Red
Alerting Alitura
Jet-Canning a Janitor
Chivvying a Chef
Delivering a Doctor
Engineering a Rescue
10 Going Gallente
Chapter 2: Automaton Impediment
11 Studying the Scene
12 Rendering Assistance
13 Lair of the Snakes
14 Data Retrieval
15 Crossing Enemy Lines
Chapter 3: Shadow Puppets
16 Passive Observation
17 House of Records
18 Mercenary Distractions
19 An Economy Under Threat
20 Every Drone Inside
21 A Sense of Dread
Chapter 4: Queens And Drones
22 Royal Jelly
23 Nature Pictures
24 Tracking or Scanning
25a Tracking the Queen (Part 1)
26a Tracking the Queen (Part 2)
27a Tracking the Queen (Part 3)
25b Bag of Blood
26b Planting the Body
27b Chasing a Nightmare
28 Burning Down the Hive
29 It’s Not Over Yet
Chapter 5: Shifting Foundations
30 An Eye on Everything
31 The Uses of Force
32 Goading the Leader
33 Hunting the Lieutenants
34 Valuable Cargo
35 Marked for Death
36 Thwarting the Succession
37 Certificate of Death
Chapter 6: A Breach of Trust
38 A Matter of Decorum
39 New Friends (Amarr Space)
40 Recovery (Amarr Space)

This mission was undoable with Ace, so I had to bring in my main account (who has good standings with Amarr) and I had him warp to Ace as he entered the site. Ace warped back to station and Cmdr Lox took out the bad guys and hacked the can for the item.


41 Of Quiet Nights Long Past (Amarr Space)

This mission was the same. Ace could not stay in the deadspace area long enough to achieve the objective so my main had to warp in on top of him and do it himself (and pick up the item from the container).


42 Revelations
43 A Call to Trial
44 Brothers and Sisters
Chapter 7: Closing In
45 A Stranger’s Face
46 The Sisters and the Spy
47 Sealing the Deal
48 Chasing Shadows
49 The Missing Piece

IMPORTANT: It is in this mission that you choose which faction to side with. Pick carefully as this will be the faction for which you will gain considerable reputation with, once the arc is complete. (The whole point of this exercise!)


50 Our Man Dagan

So this guy is a nightmare to take down. I was in a Sunesis the entire arc, with light missiles and EM drones. Dagan is a shield repper, and you will need to make sure you swap ammo and drones to explosive and still wait forever to finally break him. You could also call out in local for help. I myself went back to help another who was struggling. The reason I didn’t ask myself is because I was concerned whoever showed up may have taken Dagan from the can, thereby messing up my mission!


51 Dal Segno Al Fine


The Final Result

I cannot reiterate how annoying this arc is, in length and of course maybe having to recruit help when in systems which hate you (if you are between -10 and -5, that is), but I finally finished the arc and my reward was a good boost to my Amarr standings.

My reputation with the Amarr Empire went from a base of -8.94 (-5.15 with skills) up to a new level of -7.29 (-3.83). This is a really good spot to be in, because now I can fly around Amarr space without being labelled a criminal. This still means I only have access to level 1 Amarrian agents, but this is fine with me, I can start to build on that with the right missions.

Words of Warning

  1. If your standings are below -5.0, during the arc, and you need help from someone to avoid getting shot by Empire navies, be cautious about asking in local for a volunteer. They may well be okay and help but you would be an enemy in that system and any other player can tackle and fire on you. That would be a bit shit! Maybe consider asking a corp-mate.
  2. When you have bumped up your reputation with the faction you chose, and you decide to continue to work on it using their mission agents, be careful which other standings you are affecting and by how much. You don’t want to have to do it all over again just to regain rep with another faction!

Good Luck out there, Capsuleer, and Fly Safe!

World of Warcraft – I’ve Joined the Dark Side

My new Pandaren Death Knight, Loxidiana

So, it has been so many years since I last played World of Warcraft, and even then, I only ever had Alliance characters. I couldn’t access my old account and recover my old chars, so I started again. Of course, I made an Human Warrior, as Alliance, and went about trying to remember how to play the game!

Little did I know beforehand that the entire game had changed, way beyond my understanding. There were many versions of the game on Battlenet, and I had no idea which one I was supposed to be playing. I just clicked on the main game and went for it.

As my main game at the time was EVE Online, I only logged in about once a week, but noticed I was levelling way faster than I ever remembered. In fact, I’m sure I recall it taking several long days (or more) to get from level 69 to 70 on my old Night Elf Rogue. Yes, another change… if you play the non-classics, it is now designed to be less about the grind, and more about the story, I suppose!

Anyway, I digress. As EVE Online has taken a bit of a back seat for a while, I have started to focus more on WoW and get involved. I joined a wonderful, active guild: The Dungeon Raiders (Alliance) and have been joining their runs and stuffz. Then, as I noticed I was unable to join them on the Horde side, I decided now was the time to jump in and play on the dark side. Now, I have my first Horde character and have joined the sister guild to The Raiders, The Dungeon Seekers (Horde).


The Journey… (Updated as I go!)


Where the heck do I go from here?

When I restarted my WoW campaign, I discovered that the game is way less linear than I remember it too. I am constantly moving from one area to another without even realising I’m doing it. Instead of completing one area and then being directed to the next… and therefore moving steadily through the game, I’ve been moving/teleported all over Azeroth! At least in a guild you can get more help and direction.

Anyway, I’m going to stick with my Horde char for a bit and see whether I can get used to the other side of the world and it’s darkness! I’ll update the gallery above as I level and hear her up.


Come check us out…

The following are the Discord invite links for the guilds and the LGC:

The Dungeon Raiders/Seekers

LoxTech Gaming Community

EVE Online – “Siege Green” – CCP Reveals the Next Major Update

Revitalizing Capital and Structure Warfare

A new update is now available to test on the Singularity test server bringing sweeping changes that are sure to shake the landscape of capital combat and structure defence.

For starters, the blueprints of industry components used to manufacture battleships, capitals, and supercapitals will be adjusted to lower manufacturing times and costs. Dreadnoughts, in particular, will see their costs become significantly cheaper, giving you more chances to use them in space without as much impact on your wallet.

You can find all the juicy details on the EVE forums so head over and check them out, provide your feedback, and join the conversation!

After you’ve built your brand-new ship, you’re going to want a SKIN for it. Be sure to browse the New Eden Store as a plethora of cosmetics will be returning for battleships and capitals. You can get your hands on SKINs such as Raata Sunset, Ghostbird, Glittering Dream, Lavacore, and more from 14 April.

Further Updates to Structures

In addition to blueprint tweaks, Upwell structures will be receiving significant changes to reinforcement mechanics and timers as follows:

  • All Upwell structures will have their shield damage cap removed. (Armor and hull damage caps remain in place)
  • Medium structures will have their hull reinforcement timer removed.
  • +100% to medium structure shield hitpoints.
  • +25% to large and extra-large structure shield hitpoints.
  • -75% hull hitpoints for medium structures.

These changes are aimed at creating more interesting gameplay around attacking and defending medium structures such as an Athanor or Astrahus. Groups making use of Upwell structures will need to be more strategic in their placement and will be under more pressure to valiantly defend against attackers.

Removing the shield damage cap from all Upwell structures will help quicken the pace towards more meaningful content rather than an uneventful shield bash. Additionally, following on from recent updates to structures, this will help return the role of structure bashing to dreads without locking them in for six siege cycles.

By removing the medium structure hull reinforcement timer, armor reinforcement becomes the only timer. Accordingly, medium armor timers will now obey the following schedule:

  • Highsec: 4.5 days ± 3 hours
  • Lowsec & Nullsec: 2.5 days ± 3 hours
  • Wormholes & Pochven: 1.5 days ± 3 hours
  • War HQ: 24 hours

After this, you will be able to bash both armor and hull in succession. This means that if you want to defend your medium structure then you must do so on the armor timer as there will not be a second chance.

Low power structures will still retain their single armor timer, similar to full power structures. Remember, though, that if left low power for a week then it will enter an abandoned state!

With the structure updates now available to test and more still to come, this is the perfect time to begin scheming and planning your carnage. And with the capital blueprint changes, dreadnought pilots can siege green while being safe in the knowledge that the wheels of industry have their back. So, get out there and bring on the wrecking machine!

Source of Information

This entire post was taken directly from the official EVE Online website:

https://www.eveonline.com/news/view/siege-green

EVE Online: Spot the Astero for 10,000,000 ISK Competion (RESULTS)

This competition was for DisorderlyConduct members only… I may consider making online ones soon – maybe for free ISK, SKINS, free ships or even PLEX… who knows!

Competition Date: 29th April 2022

Competition Rules

Try to find the Astero in the picture below. If you find it, mark the image in any tool such as Paintshop, GIMP, or even just Paint and submit them by DM to me by 20:00 EVE TODAY (8 hours).

A winner will be selected by a random number generator from all who get the right answer.

Click to enlarge
Click to enlarge

IF no-one gets it right, the closest entry will win.

Hint: Zooming may be required!

Entries

Unlucky… nice try though!
Oops, typo! Didn’t think I had to clarify this rule!
Did you ask Palmar for his answer? 😛
GIMP has a funny goat brush, for some reason!
Loving the skills you brought to bear here! <3
Thanks for your entry! 😀
Ooooooooooooooooooooooooooo o!!!
Maybe not as far off as you thought!

The Answer and Winner of 10,000,000 ISK

So, I have been accused of posting an image with the sun being shot through the cloak of the ship, at close range, and also for just posting a picture of the sun with no ship in it… well, here’s your answer:

Click on the picture to see it bigger.

So, that means the WINNER is:

JACE SHARVAS… Congratulations on your fat 10,000,000 ISK winnings!

Stay Tuned for the Next Competition…

Minecraft – v1.18.30 Update

Caves & Cliffs: Part II

By now the full 1.18.30 MineCraft update for Bedrock Edition should be rolled out and available to all. It is likely the last update before The Wild Update release, planned for this year.

Highlights from this release:

  • An updated Create New World experience will gradually be rolled out to players starting today
  • Worlds can now be created with 64-bit seeds
  • Many changes to improve damage and hunger calculations
  • New Experimental Features to try like the Deep Dark and Warden
  • Too many bug fixes and quality of life improvements to list!

Changes:

Updated Create New World Experience

Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It is gradually being rolled out across Android, iOS, Windows, and Xbox.

They’re still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language. This is a work in progress and it will take time to perfect these features in order to provide the best possible experience.

The developers would love to hear what you think! Share your feedback on the Feedback Site and put “Create New World” in the title so they can find it.

Realms World Storage

  • Realms that have expired and been collecting dust are being “cleaned up”. Realms that have been cancelled for more than 18 months will be deleted. Find out more at aka.ms/expired-realms-update

RenderDragon

  • The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto the new graphics engine will allow the developers to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
  • This technical update shouldn’t impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate

VANILLA PARITY:

World Generation

  • Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world (MCPE-144994MCPE-148168)
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)

Gameplay

  • Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
    • Players can now properly lose hunger when sprinting or swimming
    • Players lose significantly less hunger when jumping
    • Exhaustion rates can now be tweaked in Behavior Packs
  • Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)

Mobs

  • Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
  • When a mob picks up an item, the item can now be seen slightly “pulled” towards the mob right as it picks it up. This matches the behavior of Java Edition
  • Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
  • Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
  • Untamed Wolves can now be leashed (MCPE-82050)
  • Mobs can no longer spawn on Campfires (MCPE-152770)
  • The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
  • Mobs spawned from a Dispenser are now persistent (MCPE-110521)

Blocks

  • Falling blocks once again have full-block hitbox
  • Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
  • Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
  • TNT blocks now correctly move in a random X/Z direction once lit
  • Glow Lichen no longer generates hanging in the air inside Strongholds (MCPE-123448)
  • Glow Lichen now correctly checks for the face of the block they are attached to be a full block
  • Glow Lichen can now be attached to Leaves
  • Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
  • Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
  • Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)

Items

  • The player’s arm no longer twitches while charging a bow (MCPE-148486)
  • Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
  • Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves (MCPE-148392)

Combat and Damage

  • Improved accuracy of damage calculations
  • Fixed some issues where damage invulnerability wasn’t being applied properly
  • The camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
  • Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
  • Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
  • Added armor toughness
  • Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
  • Tweaked armor reduction calculation to account for toughness
  • Netherite Armor will now reduce more damage than Diamond Armor
  • Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
  • Punching deals less damage now, to better match the Java Edition (MCPE-152713)
  • Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
  • Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
  • Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
  • Armor and protection reduction calculations have been made more accurate
  • Dragon’s Breath attack now properly deals damage (MCPE-94317)
  • Protection Enchantment now properly works on most damage types (MCPE-40651)
  • Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
  • Blaze Fireball will deal knockback on impact (MCPE-82421)
  • Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
  • Small Magma Cubes do slightly more damage, from 2 to 3 on normal
  • Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
  • Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
  • Baby Hoglins now attack players for 0.5 damage on normal (MCPE-152577)
  • Skeleton melee attack does slightly less damage, from 3 to 2 on normal
  • Wolves deal slightly more damage, from 3 to 4 on normal
  • Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
  • Fixed a desync issue that could sometimes cause health to regenerate only visually

Villagers

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
    • Fishermen Boat trades now change wood type based on Villager biome type
    • Clerics now offer Glowstone instead of Glowstone Dust
    • Weaponsmith enchanted Iron Sword trade moved to Novice
    • Armorer Diamond trade moved to Journeyman
  • Villagers no longer share Seeds and Beetroot Seeds
  • Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
  • Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
  • Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)

EXPERIMENTAL FEATURES:

Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

Deep Dark Biome

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players

Ancient Cities

  • Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten

Warden

  • The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome

Sculk Blocks

  • A new variety of blocks that can be found in the Deep Dark

Darkness Effect

  • A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
  • Lowers the gamma down at an equivalent of “Moody” while having this effect

Allay

  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player

Boat with Chest

  • Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you

Goat Horn

  • Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld

Axe Changes

  • Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds

Spectator Mode

  • This update contains early functionality for Spectator Mode – a much-wanted feature we’re adding to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 update has shipped, but we’ll be testing it further in upcoming Betas and Previews. We recommend not relying on this in-development feature, which was not meant to be included in the release.

KNOWN ISSUES:

  • Teleporting entities into unloaded chunks removes them from the world. This will be fixed in an upcoming update
  • Players are unable to invert the camera Y-axis when playing with touch controls. This will be fixed in an upcoming update

FIXES:

Performance / Stability

  • Fixed a crash that could occur during gameplay
  • Fixed a crash that could occur when uploading corrupted worlds to Realms
  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
  • Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
  • Fixed a crash that could occur on Android devices when suspending or resuming the app
  • Fixed a crash that could occur when stopping a Bedrock Dedicated Server (BDS-16742)

Gameplay

  • Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
  • Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
  • Teleporting vertically beyond the visibility distance now loads terrain correctly (MCPE-150021)
  • Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)
  • Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
  • The player’s position when rejoining a world will remain the same if they quit while in lava (MCPE-124219)
  • Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping (MCPE-82480)
  • Fixed a Furnace exploit where items could be duplicated if the output slot was selected (MCPE-152411)
  • Fire that existed before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
  • Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
  • Fixed tick range check excluding chunks that were actually in range

World Generation

  • Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
  • Improved surrounding terrain for structures such as Villages during world generation (MCPE-145659)
  • Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)

Mobs

  • Villagers no longer avoid Zombified Piglins (MCPE-94102)
  • Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
  • Mobs are now able to path over Azalea blocks (MCPE-129373)
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
  • Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now jump from high enough solid partial blocks to full ones at a higher position
  • Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
  • Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
  • Fixed a bug in the Glow Squid’s texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
  • Fixed an issue where players could not access a Villager’s trades while holding a spawn egg (MCPE-76153)
  • Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)
  • Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
  • Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
  • Fixed an issue where some large mobs in Marketplace maps could get stuck
  • Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
  • Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
  • Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position

Blocks

  • Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
  • TNT no longer disappears when ignited with the ‘TNT Explodes’ game rule disabled and the ‘Fire Spreads’ game rule enabled (MCPE-82485)
  • Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
  • Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
  • Top Snow no longer clips with the block beneath when falling
  • Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
  • Fixed an issue where projectiles would ‘bounce’ off of Bells in strange ways (MCPE-47847)
  • Removed water from the extra-block when placing an Amethyst cluster (MCPE-148394)
  • Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
  • Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
  • Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
  • Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)

Items

  • Custom armor can now be equipped with the “Use” button when different armor is already equipped (MCPE-125323)

Graphical

  • Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
  • Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
  • Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename (MCPE-152175)
  • Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once (MCPE-149838)
  • Fixed the crosshair disappearing when Outline Selection for blocks is disabled
  • Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
  • Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing (MCPE-75321)

User Interface

  • Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch (MCPE-123352)
  • Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
  • Increased line spacing on the “Realms Plus subscription has expired” screen
  • Chat changes:
    • Control + Backspace will now erase the whole word before the caret
    • Control + Delete will now erase the whole word after the caret
    • Control + Left Arrow will now move the caret to the beginning of the word before the caret
    • Control + Right Arrow will now move the caret to the beginning of the next word after the caret
  • When first opening the inventory screen in Pocket UI, we now default to the “Craftable” tab on the left-hand side, and the crafting grid on the right-hand side
  • Removed the question mark button on the Pocket UI inventory screen
  • Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen’s 2×2 crafting grid
  • Players can now use auto-move to equip or unequip armor in Crafting Table’s menu while in Pocket UI (MCPE-148970)
  • Updated generic controller face button icons on mobile devices
  • Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
  • Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
  • Improved contrast on multiple UI elements
  • Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
  • Download popup no longer flickers when closed
  • Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
  • Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)

Sources of Information

https://www.minecraft.net/fr-fr/article/minecraft-1-18-30-bedrock

https://www.windowscentral.com/minecraft-bedrock-edition-1-18-30-patch-update-release

World of Warcraft – Blizzard Reveals the New, Dragon-Filled Expansion

World of Warcraft: Dragonflight is Coming!

On April 19th 2022, Blizzard revealed the upcoming ninth expansion in the World of Warcraft series: Dragonflight. As the name suggests, Dragonflight will let players ride dragons and discover the long-lost Dragon Isles, as well as introducing revamps to the talent and crafting systems. Apparently, there will also be an overhaul of the game’s User Interface (UI), which hasn’t been done in decades!

Further Information (Sourced from TheVerge.com)

Dragonflight will focus on the return of the Dragon Aspects, the magical guardians of Azeroth who disappeared after the events of the Cataclysm expansion 12 years ago. Players will journey to the mysterious and heretofore hidden Dragon Isles to explore five zones, each themed after one of the five dragon aspects. Dragonflight will also add a new race / class combo called Dracthyr Evokers, a race of draconic humanoids (think the Worgen from Wrath of the Lich King) with ranged damage and healing powers related to the Dragon Aspects. Unlike the Worgen, however, Dracthyr can only be the Evoker class, and the Evoker class is race locked to the Dracthyr.

On the crafting side, it seems like World of Warcraft is learning from examples set by critically acclaimed MMORPG Final Fantasy XIV. Professions will introduce a new quality rating system as well as receive a dedicated inventory slot. Players who have the right raw materials but not the right crafting profession to shape them will be able to take advantage of a new way to get gear made. The work order system will replace the tried and true tradition of /yelling in trade chat. Instead of spamming the chat with requests for crafters to make a desired weapon or piece of armor, Dragonflight will add a new interface by which players can post what they want made and the materials to make it for crafters to pick and choose at their leisure.

EVE Online – Sign Up Now and Get 1 Million Skill Points

If you’re thinking of starting out in EVE Online or just want another character to increase your personal tribe, then get a jump start by using my invite link:

https://www.eveonline.com/signup?invc=cb0c0c8c-8cdd-461a-ae6f-cf800937bdba

Using this referral link, you get a head start with a free 1 million Skill Points, and I’ll get whatever rewards one gets for inviting a new player to join/create a new character.

EVE Online – DED Sites

What Rating is Your Combat Site?

To see an in-depth explanation and list of Combat sites, visit UNIWIKI. This is just a quick-glance list of the specific DED sites and their ratings. Click on the Combat Site name to go to the UNIWIKI description page. Note: More factions are being listed as time progresses!

DED RatingHigh SecLow SecNull SecAngel Cartel
1/10Yes Yes NoMinmatar Contracted Bio-Farm
2/10 Yes Yes NoAngel Creo-Corp Mining
3/10 Yes Yes NoAngel Repurposed Outpost
4/10 Yes Yes NoAngel Cartel Occupied Mining Colony
5/10 Yes Yes NoAngel’s Red Light District
6/10No Yes Yes Angel Mineral Acquisition Outpost
7/10NoNoYesAngel Military Operations Complex
8/10NoNoYesCartel Prisoner Retention
9/10NoNoNoN/A
10/10NoNoYesAngel Cartel Naval Shipyard
DED RatingHigh SecLow SecNull SecSansha’s Nation
1/10Yes Yes NoSansha Military Outpost
2/10 Yes Yes NoSansha Acclimatization Facility
3/10 Yes Yes NoSansha’s Command Relay Outpost
4/10 Yes Yes NoSansha’s Nation Occupied Mining Colony
5/10 Yes Yes NoSansha’s Nation Neural Paralytic Facility
6/10No Yes Yes Sansha War Supply Complex
7/10NoNoYesSansha Military Operations Complex
8/10NoNoYesSansha Prison Camp
9/10NoNoNon/a
10/10NoNoYesCentus Assembly T.P. Co.

Update to this post will include more faction sites…

EVE Online – Normal Ore Table

Just because the Moon Ore post worked so well….

There are many comprehensive lists of ore on the net, but I wanted a quick way to see what ore could be found where, and which of the mining crystals were needed (since 2021 Mining Update). To see more information about ore – and it’s variants and mineral contents – you could visit ore.cerlestes.de or UniWiki.

High Sec

Veldspar

Scordite

Pyroxeres

Plagioclase

.

Crystal Type

Simple

Low Sec

Omber

Kernite

Jaspet

Hedbergite

Hemorphite

Crystal Type

Coherent

Null Sec

.

Gneiss

Ochre

Crokite

.

Crystal Type

Variegated

Null Sec

.

Bistot

Arkonor

Spodumain

.

Crystal Type

Complex

Abyssal

.

Talassonite

Rakovene

Bezdnacine

.

Crystal Type

Abyssal

Mercoxit Ore

Mercoxit is a rare and very valuable ore, found in Null Sec. It refines down to Morphite which is very small and very expensive. Mining Mercoxit requires the use of Deep Core mining lasers and does automatically have a chance of residue (wastage) – this is increased with the use of Mercoxit crystals.

Ore Variations

Each type of ore has two or three additional variants – this is denoted by a adjective prefix, such as “Concentrated Veldspar”, “Dense Veldspar” or “Stable Veldspar”, for example. These will give an additional 5 , 10 or 15% of the refined minerals/materials contained therein.

Click here for the moon ore table

EVE Online – Moon Ore Rarity

To Relieve Some Confusion….

There are some great resources for EVE Online out there and I’m sure this quick list of Moon Ore Rarity has been done to death but here it is anyway. To see moon ore composition, a great resource can be found at ore.cerlestes.de.

R64

  • Loparite
  • Monazite
  • Xenotime
  • Ytterbite

Crystal Type

Exceptional

R32

  • Carnotite
  • Cinnabar
  • Pollucite
  • Zircon

Crystal Type

Rare

R16

  • Chromite
  • Otavite
  • Sperrylite
  • Vanadinite

Crystal Type

Uncommon

R8

  • Cobaltite
  • Euxenite
  • Scheelite
  • Titanite

Crystal Type

Common

R4

  • Bitumens
  • Coesite
  • Sylvite
  • Zeolites

Crystal Type

Ubiquitous

Variations

Each type of ore has two or three additional variants – this is denoted by a adjective prefix, such as “Brimful Bitumens” or “Glistening Bitumens”, for example. These will give an additional 5, 10 or 15% of the refined minerals/materials contained therein. I’m not sure if Moon Ore has a 15% variant!

Click here for the normal ore table