EVE Online – New “Uprising” Expansion Coming Soon!

Awesome New Details Taken Directly From EVEONLINE.COM

Battle-ready capsuleers,

The universe never stands still, and EVE Online’s first narrative arc has already been building tension between the empires. Now, the stage is set to bring about an intense, thrilling future in New Eden. The time to choose your battle, fly your colors, and reap the greatest rewards that victory and loyalty can offer draws near!

Uprising is a brand-new narrative-driven expansion for EVE Online launching in November, ushering in major improvements to Factional Warfare (FW), introducing a suite of new ships in addition to a plethora of balance changes to existing ships, corporation and alliance logos on your vessels as part of the introduction to heraldry, new visually immersive hangars, and more.

To see the original eveonline.com information release, click here.

The first narrative arc has already begun with the discovery of an abandoned EDENCOM structure after its cloak began failing over a storm planet in the system of Athounon. Capsuleers have also found mysterious construction sites across space, with some believing these to be stellar harvesters and stargates being independently constructed by the empires, leaving the tenuous peace between them at risk.

Keep your eyes open as the narrative arc progresses, and be sure to take part as the story unfolds. Your involvement will help shape New Eden by revealing fresh features to help in future battles, including brand-new ships in-game, some of which will be unveiled much sooner than others. The introduction of these new ships will increase the diversity of tools available to a wide array of capsuleers, from those just starting their journey to more established veterans, while bringing some serious visual intimidation to the battlefield!

The Uprising expansion brings many significant changes to Factional Warfare some of which are outlined in the State of the Union news item including a complete rework of complexes, and a new advantage functionality that allows you to give your chosen Faction an edge in FW.

This part of the expansion aims to evolve Factional Warfare into a more intense and exciting combat playstyle for FW enthusiasts. There will be more incentives to support and fight for your favorite Empire, a wider array of opportunities to contribute to the war effort across the warzone, and new events will be introduced creating more possibilities for empires to issue campaign objectives to those who enlist.

This is only the beginning! There are even more exciting improvements following this expansion that will help open the gates even further to Factional Warfare in EVE, with a significant update that includes factional allegiance, targeted for Q1 of 2023. This will allow players to aid a Faction in FW irrespective of corporation or alliance.

A phased rollout of Factional Warfare improvements enables us to observe how players in the current FW ecosystem interact with the features without tipping the scales too drastically too quickly. Allegiance is a focus to address, as we know many capsuleers are excited about Factional Warfare and are eager to get involved.

For those pilots not currently enlisted in FW, there will still be plenty for you to do across the warzone, roles to perform, stories to partake in, and amazing rewards to earn.

Furthermore, the new Frontlines in Factional Warfare will draw pilots closer to the borders of their opponents and present new rewarding challenges that focus capsuleer efforts towards key, emerging conflict hot spots where empire history will be written!

Alongside this big shake up of combat strategy, opportunities to earn rewards that unlock Heraldry on ships will be made available. Corporation and alliance logos on ships will act as the introduction to Heraldry, with many more customization options on the horizon following this initial launch such as citadel SKINs and holograms on ships.

If that wasn’t enough, there will be massive enhancements to Upwell hangars that will ramp up the visual immersion while docking and undocking in New Eden. The special attention put into this visual upgrade helps ensure that when you undock from your new hangar, you’ll still get out into space at a speed that is on par with other structures in the game. What better way to admire those fantastic alliance logos and new ships than in a beautiful new hangar?

From now until the release of Uprising in November, there will be a steady stream of updates and content as shown in the roadmap below, while the narrative arc will also continue to advance the story in-game. Our goal moving forward is to unveil more of our roadmap to the community as time progresses. Stay alert, keep your eyes to the stars, your warp drive ready, and your ammo loaded.

The time is quickly approaching for capsuleers across the cluster to rise up, unite under their banners, storm the frontlines, and do it in style!

This article was taken from eveonline.com, in its entirety. All content was written and released by CCP and displayed on the following page of their site:
https://www.eveonline.com/news/view/uprising-a-major-new-expansion

Diablo Immortal – Find Your Inner Light

Season 4 of the Battle Pass Brings Even More Content

On September 1st, Blizzard started the fourth season of the Battle Pass, and with it they introduced the latest sparkly cosmetic, new events and the next Helliquary horror (or two, in fact) to be vanquished. If you wish to view the original release information, please click here.

Season Four Battle Pass: Inner Light

I won’t repeat all the normal rewards for the Battle Pass, as most people looking at this will have already been there and done it so know what to expect. But I will show you the latest cosmetic.

When all hope seems lost, turn to yourself, embrace the light within, for it exists in us all.
–Enforcers of the Zakarum faith.

Stalwart in their worship of the light, Zakarumites fervently resist anything evil—an appropriate sentiment in these dark times. The demonic threats you encounter while roaming Sanctuary will attempt to overtake you, but in these moments, you must prevail by flooding the battlefield with the beshadowed light of Zakarum.

New Helliquary Boss: Gishtur and Beledwe (The Twin Terrors)

Rayek has located not just one, but two diabolical demonic threats this time! Twin flames forged from the same inseparable, swirling chaos, Gishtur and Beledwe are the fourth Helliquary boss to threaten Sanctuary. This malefic pair of hellspawn have a knack for crafting some of the most formidable weapons to have graced the battlefield, operating the Hellforge for the Great Evils or fusing souls and flesh in their own Fellsteel Foundry—reserving only the finest armaments for their own personal use.

Beledwe prefers a flame-infused trident, using it to call down meteor strikes and summon burning orbs that seek you out. Gishtur goes for a more close-quarters approach, sporting a massive, spiked sword and entering a frenzied whirlwind to close any gap. Be cautious, as they’re known to incinerate opponents’ side-by-side.

If your Combat Rating is at least 4665, assemble your group of hardened adventurers, come to Rayek’s aid, and confront Gishtur and Beledwe starting on September 2 at 3:00 a.m. server time by visiting the Einfrinn Tree in Westmarch. In the event you’re able to put this evil to rest, you’ll be rewarded with their remains, Twin Horns. Equipping this item in the top slot of the Helliquary will provide you with a 10% cooldown reduction to your skills while inside Challenge Rifts.

This Season’s Events

The Hungering Moon event returns

The moon’s insatiable hunger persists, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor!

We welcome brave adventurers to lend their hand in satiating the moon’s hunger from September 9, 3:00 a.m.–September 12, 3:00 a.m. server time.

The Scorched Sea Limited-Time Event

There are few in Sanctuary capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must walk the sandy wastes of the Scorched Sea.

From September 14 at 3:00 a.m.–September 28 at 3:00 a.m. server time, as you complete daily Scorched Sea tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you, such as the sand-blasted Scorched Sea Portrait Frame—an ode to vanquishing countless demons.

Mists of Cyrangar Limited-Time Event

Rumor says unspeakable horrors lie shrouded in the mist—what new dangers await you, adventurer?

Completing Mists of Cyrangar tasks from September 21 at 3:00 a.m.–September 30 at 3:00 a.m. server time will net you a bounty of rewards to aid your travels. Pay special attention to the imagery on the event page, for the mist will slowly clear with each completed task, revealing a hint tied to this first upcoming Major Update.

To prepare you for this momentous occasion, during the Mists of Cyrangar event, a bonus experience buff will be active for all players who are behind the Server Paragon Level. This bonus will only be active for you until you’ve caught up to the Server Paragon Level. The dangers coming with our first Major Update will put your skills to the test, ultimately pushing you. Blizzard want to give players an opportunity to catch up to the Server Paragon Level so they have a fighting chance against Sanctuary’s newest threats when the time comes.

Bug Fixes

Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.

Sanctuary is fortunate to have defenders like you!
-The Diablo Immortal Team

Feature Updates

Legendary Gem Lock Function

  • Legendary Gem tooltips will now have a lock button feature. This prevents players from accidentally consuming a gem while upgrading it.

Cosmetic Slot Addition

  • A new Wing Slot has been added to the Inventory Cosmetics interface. After equipping Resonance Wings, acquiring or wearing new outfits will no longer remove the wings by default.

Information for this post was sourced from Blizzard.com

Albion Online Welcomes the Japanese & Italian!

Albion Have Added Japanese and Italian Language to the Game

Adventurer,

Albion Online are very excited to announce that in the coming weeks, the game will be launched in two new languages: Italian and Japanese! Players will be able to log in and play the game entirely in these two languages with both existing and new characters, and will also have access to language-specific in-game chat channels and dedicated subforums.


Source: albiononline.com


With this expansion, they hope to encourage even more players to enter the world of Albion, as well as bringing an improved gaming experience for our existing Japanese- and Italian-speaking players. Very soon their official website will also be available in these languages, with all articles and patchnotes translated to keep you up to date.


Leaderboard Season 2 Changelog & Start Date

Changes to the LoxTech Legends Leaderboard – Season 2

Season 2 will run from Saturday, 27th August to 17th September, 2022

General

1) Season length dropped from 28 to 21 days. This is to reflect the shorter life-span of players’ participation in the game, and to keep things moving at a good speed!

2) As stated above: Season 2 will begin on Saturday, 27th August 2022 and run to Saturday, 17th September 2022.

3) From now on, Seasons will run consecutively, with no breaks (as far as is practicable). Season 2 will see players progress scored from the end of the previous season, or from when newer players joined. This does not count for the new Character Level points system, which has yet to be implemented.

Points Systems

1) At the start of each season, all players will receive points for whatever their Shadow Rank is, and is back-scored to Initiate II. This means that people are awarded the same level of points for this category in each concurrent season… no need to work too hard! Also, points awarded for Shadow Ranks Initiate II > Watcher IV have been scaled up. Earlier levels now earn fairly decent points and should promote engagement.

2) The CR gains, and points awarded for such, are also continued with no break between seasons. Season 2 is due to start after a break for re-evaluation, after Season 1, but the CR gain points will be calculated to their level at the end of Season 1.

3) Participating in a Shadow War will now be levelled in points to a Victory in said Shadow War… each will award 250 points.

3) NEW CATEGORY – Character Level. This will require some work to implement efficiently but will see newer players awarded points equal to the sub-paragon level achieved x2. So, if a player joins us at level 43, and then achieves level 44, they will be awarded 44×2=88 points, 44 to 45 woud be 45×2=90 and so on. This is to give lower-ranked players a boost to their score to make it more likely they can compete against the top players. Paragon points will be awarded in the same way for all players, Para 1 is 1 point, Para 2 = 2 points, Para 3 is 3 points and so on.

Prizes & Awarding

1) The End of Season (EoS) will now see the top three ranked players win prizes, and these prizes will be of the same value, rather than a tiered approach. There was some difficulty trying to get gift cards for some companies in the right currency. Because of this, the primary prize will be listed as £15 for each of the top three, and this will be a cash figure, payable to a players PayPal account. Efforts can be made to acquire gifts cards, such as Battlenet, STEAM, Playstation, ROBLOX, etc, but only if it is possible. – the system will remain in place that if a player wins a prize, but they have opted out, or are exempt, then the prize will go to the next player down the ranking that is eligible.

2) Season two will trial weekly awards of £5, for the end of week 1 and week 2 (as week 3 is EoS) for the player in rank 10. This should incentivise those who may believe that reaching the top 3 is “unobtainable”. The first time which a 10th place winner is announced will be on Saturday, 3rd of September, and then again on the 10th.

Input from Participants

If anyone has any ideas or comments, please make them heard either by DMing me, or going to the #diablo-leaderboard channel on Discord.

LoxTech Legends Leaderboard – Season 1 Results

Points Calculated, Scores Are In & Winners Crowned!

I realise I ever actually made a first post, at the beginning of this first season of the competition, but the members in the LGC’s Diablo Immortal clan have been working hard in an effort to improve their characters and get involved with clan activities, all in the spirit of unity and point-scoring!

Top 5 Ranked Players for Season 1

  1. AistisSlayer with 11,792 points
  2. Influx with 10,248 points
  3. BiggZ with 9,680 points
  4. Deimoss with 9,414 points
  5. Loxidae (Me!) with 8,595 points

Top 5 Prize-Winners for Season 1

As some of the clan members opted-out of receiving prizes, or were exempt, like myself, prizes awarded to the top 5 ranked players will cycle downwards to the next eligible players. So, the prizes go to…

  • AistisSlayer (Tier 1 prize)
  • Deimoss (Tier 2 prize)
  • Stilwell (Tier 2 prize
  • 7Knights (Tier 3 prize)
  • Tsipouros (Tier 3 prize)

The Final Score..

The final scores calculated for all players were based on several factors, such as their character progression, engagement with clan activities and being active on Discord – our main hub of social activity. The purpose of the competition in the first place was to try and revitilise the clan and give more motivation to the members, in a game where it can be hard to remain so. If you wish to be involved, you need to be a member of the LoxTech Legends clan (on the Diamond Gates server). More information about this competition, including details for Season 2, can be found in the leaderboard sub-pages.

Diablo Immortal – “Fractured Plane” Mini Update

Check Out The Latest Update Information!

Information sourced from Blizzard.com

Fractured Plane Limited Time-Event

Spawn of Damnation Cosmetic Set

In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.

The Fractured Plane is a new limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.

The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane.

Developer’s Note: The Fractured Plane limited-time event was created to invite players to try new skills and Legendary items that they might not typically use, while offering a nuanced, but challenging, way to play Immortal. We wanted to provide players with an opportunity to start from scratch to see how well they can play their class no matter the circumstances.

Echo of the Immortal

Whispers of an impending clash between the guileful Shadows and the exemplary Immortal have flooded Westmarch. From back-alley conversations, to passing exchanges across Rakkis Plaza, the known might of the Immortal echoes throughout the city, but can the Shadows usurp power? From August 17 at 3:00 a.m.–September 14 at 3:00 a.m. server time, Echo of the Immortal—a limited-time, repeatable game mode, will be available for players who are at least Level 40 to showcase their PvP prowess in a Challenge of the Immortal-style battle.

In Echo of the Immortal, 15 players will face-off against one randomly chosen player who is imbued with the power of the Immortal. If the group of players are victorious in besting the Immortal, the match becomes a free-for-all—only the best-of-the-best will claim the reward and bragging rights! To try your hand at Echo of the Immortal, speak to the Battleground Captain in Westmarch.

Into the Dark Wood Limited-Time Event

There are few in Sanctuary capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must travel into the unknown, Into the Dark Wood.

From August 17 at 3:00 a.m.–August 31 at 3:00 a.m. server time, as you complete daily Into the Dark Wood tasks, you’ll receive various types of rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you, such as the festive Wreath of Blood Portrait Frame.

Hungering Moon

The moon’s insatiable hunger persists, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor!

We welcome brave adventurers to lend their hand in satiating the moon’s hunger from August 26, 3:00 a.m.–August 29, 3:00 a.m. server time.

Spawn of Damnation Cosmetic Set

Ancient tomes inscribed by the Horadric Order suggest armor can be forged from the flesh of demons. While assumed to be wholly protective and sturdy, there is uncertainty around the effect this might have on the wearer’s mind. Will they too become another mindless Spawn of Damnation?

It may not trick the demons of the Burning Hells, but this diabolical panoply still sends a message: their timely demise draws near. If you’d like to don demonskin before your next skirmish, the Spawn of Damnation Cosmetic Set can be purchased from the in-game shop.

Bug Fixes

Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.

Thank you for keeping Sanctuary safe!
-The Diablo Immortal Team

Feature Updates

Multiplayer Requirement in High Hell Difficulties Improvement

  • You can now enter a Dungeon or Hidden Lair in Hell Two or higher difficulties with two, three, or four players. The Dungeon’s intensity will remain tuned for four players.
  • Completing a Dungeon or Hidden Lair with four players will provide you with a bonus chest.

Developer’s Note: We’ve received feedback that players find the current four-player requirement to be too restrictive. While we want Dungeons to be inherently social experiences, we also want them to be accessible and challenging, hence lowering the requirement to a minimum of two players. In Immortal, we want to ensure that adding more players to a particular gameplay activity is always seen as a benefit to those involved. By setting the difficulty of these Dungeons to always be tuned for four players, having a friend join, regardless of their power level, supplements our design philosophy.

Warband Improvements

  • The Codex step of needing to start a Warband Camp has been changed to be—join a Warband.
  • The Hero’s Journey step to submit 10 Warband Chests has been removed.

Developer’s Note: As we plan for the future of Warbands, we want to ensure players who opt out of the feature don’t see them as a major obstacle to their progression. We want to have light steps that are easy to complete rather than difficult steps that can become roadblocks. In the future, we plan to create Warband content that provides fun and rewarding experiences as incentives for playing with a small group of friends.

Class Change Improvement

  • You can now essence transfer onto Reservist Gear after changing your class.

Vault of the Immortal

  • The Raid the Vault event window has been shortened from two hours to one.

Treasure Goblin Improvement

  • Treasure Goblins now have a chance to drop Legendary items. They will also provide more loot in general when defeated.

Thirty-Six New Legendary Items

A new slate of menacing weapons and fortified armors have been added in today’s content update. Many of the Legendary powers are centered around crowd control effects. Each class has received six items, adding even more Legendary affixes to hunt down and shake up your builds with.

  • Barbarian
    • Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.
    • Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. Cannot occur more often than once every Y seconds.
    • Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.
    • The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies.
    • Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.
    • Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling.
  • Crusader
    • Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.
    • Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.
    • Hard Censure (Chest): Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
    • Shining Aster (Shoulders): Increases all damage you deal during Conjuration of Light by X%.
    • Suspended Rule (Main Hand): Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.
    • Zerratus Husk (Head): Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage.
  • Demon Hunter
    • Clutching Nails (Pants): Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
    • Decisive Report (Shoulders): Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds.
    • Scatter Mask (Head): Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds.
    • Spreading Shroud (Chest): Spreading Shroud (Chest): Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area.
    • The Thud (Off-Hand): Impale damage increased by X% to enemies with an active harmful effect.
    • War Generosity (Main Hand): Every X attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds.
  • Monk
    • Assemble the Wicked Tonfa (Off-Hand): Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge.
    • Fleeting Soul Tonfa (Main Hand): Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it.
    • Fusing Crown (Head): Mystic Allies now protect you, taking X% of your incoming damage.
    • Pacific Pledge (Chest): Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies.
    • Shimmerlinn (Shoulders): Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them.
    • Tottering Tower (Pants): Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow.
  • Necromancer
    • Abnegation (Shoulders): Bone Spikes now also knocks enemies away.
    • Drifter’s Fare (Off-Hand): Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges.
    • Empty Pit (Pants): Dark Curse now summons a cursed eye that forces nearby monsters to attack it.
    • Ethereal Boundary (Chest): Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed.
    • Inseverable Two (Head): Your golem from Command Golem now takes X% of your incoming damage.
    • Thrash Jaw (Main Hand): Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges.
  • Wizard
    • Extraction Harness (Shoulders): Teleport now also removes the last harmful effect applied to you.
    • Fragments Upon Fragments (Pants): Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them.
    • Halestone (Off-Hand): Ice Armor now protects you with X charges of damage immunity that also Chills nearby enemies when they attack you.
    • Quiet Downpour (Chest): Lightning Nova now launches a giant nova, bursting into smaller novae when activated again or when it arrives at its final destination.
    • Shiversent Stare (Head): Ray of Frost now Freezes enemies for X seconds after taking damage from the ray six times.
    • Staggernick (Main Hand): Arcane Wind now knocks enemies up into the air with an updraft and Stuns them, but no longer charges up.

Again, information sourced from Blizzard.com – thanks! 🙂

EVE Online – Korean Capsuleers get Localization

Celebrate With Two New SKIN Packs!

Important: Theses packs are only available from 11 August to 8 September, from the EVE Store.

Eveonline.com has now launched in Korean, elevating the EVE experience for all Korean-speaking players; and growing the community for pilots globally.

Going forward the EVE Store, EVE Academy and EVE News will all be available in Korean. Meaning the full suite of supporting content is now translated. What’s more, the AIR Career new player experience now has a Korean language voice over.

The new translation of the EVE Academy and AIR Career program also makes EVE more welcoming for the global Korean speaking audience. Attracting new players is always a plus for all that play EVE, making for a bigger, more vibrant global community.

To celebrate the Korean language update, two new starter packs have also been introduced, bringing players a range of SKINs inspired by Korean culture, and they’re available to all players globally.

The Cosmic Fire Pack lets new pilots light up New Eden with a selection of those SKINs, plus Skill Points, Omega, PLEX, pilot apparel and more. It’s the perfect pack if you want to accelerate your progress and stand out from the crowd. The Ethereal Sky Pack, meanwhile, brings even more of those contents, letting you take your pilot to new places.

Information sourced from this link.

LGC Spotlight – War Robots

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Check Out This Fantastic, Free-to-Play, War Machine Epic

I’ve never been so surprised to find something new from a random YouTube advert. To be honest the advert showed content I’ve yet to see, but this little gem has had me playing until the early hours of the morning, without even knowing it!

Here Are the Details…

War Robots (previously titled Walking War Robots) is mobile app game developed and published by the game developer, Pixonic. It is also available for the PC, on the GameCenter platform (My.GAMES), and STEAM.

In this game, players pilot giant robots (Mechs) in either 6 vs 6, or 6 player free-for-all matches. Battles take place on random detailed maps, where players compete for either beacon control or total destruction of the enemy, in the form of Team Deathmatch, within a time limit of 10 minutes.

Destroy enemy robots, capture all the beacons, and upgrade your weapons to increase your battle robot’s combat strength, speed and durability. Prove yourself in each map and use different strategies and tactics to emerge victorious in battle.

There are over 50 unique robots, and a plethora of weapons and upgrades which allow for people to decide on their own build. Later on in the game, players will have access to titans – Humungous war machines that decimate anything left on the battlefield.

The one reason I wanted to shine a spotlight on this game is that, even though the game has microtransactions, and could fall victim to putting off Free-to-Play (F2P) players, if they were pitted against “whales”, I have not spent a penny and the action is rewarding and feels fair. Despite some people having access to larger machines, it doesn’t feel like I’ve ever been put in a battle where I can’t have a good fight and enjoy myself. I fully intend on starting a small clan on this, as soon as I get the last of the currency I need.

Lox – Owner of only 4 low-level mechs!

Eight years ago, War Robots was released. Today, the project is all grown up and still gaining popularity. The game has more than 200 million registered players, with a third of active players being with us for more than two  years. Platforms also give global features regularly. Few mobile projects can claim such a lifetime. It is a result of the hard work of our team and its desire to find new growth points.

During the last year, we completed our massive task of War Robots remastered version with the release of HD graphics and a content Delivery System that made it easier for players to download updates. We created tons of new content and structured it. And we continue to support our community and constantly communicate with the players.

April 14, 2022 – Pixonic

Diablo Immortal – How to Improve Your Combat Rating (CR)

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Check Out this Quick Guide for Increasing Your CR

Important: This quick guide has been written for those who already know the base mechanics of Diablo Immortal. If you are a brand new player, then there will be countless other guides which will include more basic information about how the game works. Published 29th July 2022.

In Diablo Immortal, a character’s ability to fight on any difficulty level is determined by their Combat Rating, or “CR” for short. This single statistic is formulated from things like:

  • Equipped Gear & Upgrade Level;
  • Socketed Normal and Legendary Gems;
  • Your Helliquary Level;
  • Upgrades to the Legacy of the Horadrim Vessels [Click to visit my guide on this]
  • Other Things That Can Help You… (Listed at the bottom)

This short guide will give you some information about the kind of tasks/activities you can do to increase your CR at a good rate, but there may be more stuff you can do. I am not an expert, just a player. I’ve written this as a response to more than one person asking in our Discord how they can improve their CR.

Before I go on, there is one important point I have to make:

Be PatientIt is not always a quick process to upgrade gear/gems and you will often hit slumps where you may only make gains of just a few CR points a day, and other times where you could add several hundred. It is unpredictable (unless you’re a whale who buys legendary crests and farms rifts!)

Equipped Gear

The goal of any player wanting to increase their CR, as quickly as possible, is to pick up legendary items for all the equipment slots. The game is designed to allow for legendary gear to be dropped by almost all creatures, chests and mission/quest rewards, BUT you can improve your chances by doing the following activities:

Dungeons:
This is one of the best ways to collect legendary gear. It is very common for the end boss of a dungeon to drop legendary gear, including Set Pieces. With a good party, or high level chars running you through, you could easily farm some nice gear in a short amount of time.

Bestiary:
Killing any creature in the game can result in the drop of a “Monstrous Essence”. Collect 10 of these and you can go to the nearest Safe Zone and use the Bestiary altar to decipher pages. Although you can only decipher up to three pages a day, you can claim your rewards as many times as you collect 10 essences. I have found this to be a good source of legendaries.

Shadow Contracts:
Each day, Bartender Bailey, in the Wolf City Tavern in Westmarch, offers Shadow players 1 or more contracts to complete. Among the rewards for completing these contracts is often a legendary item.

The Rarities and Antiquities Merchant:
This fellow, Yakin, can be found in Westmarch, along the southeastern end of Rakkis Plaza. His services will become available as you advance the main questline. You can spend extra gold with this guy to randomly generate items, for money. I advise only doing this a maximum of 10 times per day, per item category, as his prices go up after this point and it is really uneconomical. I once found 3 legendaries in the first set of 10 items I bought, so it can happen!

World Events & Bosses:
Each area of the game has it’s own world event to complete (Purge the Corruption, Call of the Ancients, Tax Collector, to name a few), or maybe a world boss (Blood Rose, Lord Martanos, Ancient Nightmare, Sand Golem, Hydra etc.) to vanquish. These attract a high drop rate for legendaries too.

Mob Farming:
The drop rate for normal creatures is infinitesimally small. However, when you’re out killing and you see an Ancient Elite (orange/brown icon on map)… KILL IT. The drop rate for legendaries from these creatures is high.

Note: It is important to note that Charms will also provide a CR boost, especially if you level their abilities up to.

Upgrading Your Gear

Now you have legendary equipment, you need to make sure that you upgrade it as often as possible. To do this, you will need the services of any of the blacksmiths around Sanctuary. I am hoping that, as you’ve been playing, you’ve been picking up all the loot dropped by the mobs and using the blacksmith to salvage it into scraps, dust or even glowing shards (from unwanted legendaries). You will need every piece of salvage you can get your hands on so please don’t dismiss those white, common loot drops…. you will see over time that you will never get enough!

Upgrading legendary gear requires all of it, but Glowing Shards are the hardest to get. It is largely only obtainable by salvaging legendary gear that you’ve picked up but not needed as you already have it, or it is inferior. There is also a recurring quest in the Dark Wood to fight your own dark shadow which rewards a players with a glowing shard each time.

In Westmarch, there is a vendor by the blacksmith, Charsi, who can convert lesser materials into higher class materials. This is a good service, but be careful not to overspend on scraps into dust, as then you’ll have to go collecting so much more scrap to upgrade stuff – you’ll need a good quantity of both.

Also, secondary gear requires Enigmatic Crystals which are mainly sourced from completing Challenge Rifts, but can also be a gift on the Battle Pass. Do not forget to upgrade secondary gear alongside primary!

Gems, Gems and Even Better Gems

Your CR will improve dramatically if you improve your gems, especially the legendaries.

Normal Gems

These gems are dropped by most of the creatures in the game but they are fairly rare to get. There are a couple of things you can do to improve your discovery of these little beauties:

Hilts Vendor:
The Hilts vendor in Westmarch allows 10 normal gems to be bought from him each week. Watch out for his special offers page as there is the option to buy 1 or 2 extra now and again.

Party of Four:
Just being in a party of four, with three other people, will give an automatic buff the the percentage chance of normal gems being dropped. Unlike other versions of Diablo, however, you will only ever see rank 1 normal gems drop.

Hidden Lairs:
These mini-dungeons, that randomly spawn in all areas of the game, are a fantastic way to boost your gem collection. For the first run through in a day, you can make around 6 normal gems just by doing the side quests that pop up as you go through, and by killing the boss at the end.

Legendary Gems

This is a little more complicated and I won’t go into the higher levels of these gems. By the time anyone gets there, they’ll probably know this game better than the developers or have moved on to Diablo 4 (out next year!). Legendary gems are predominantly sourced from Elder Rifts and/or can be Crafted by an Apprentice Jeweler. Levelling a legendary gem requires other legendary gems and this process gives a very healthy boost to CR. The problem is that it is not as easy to get them. The Battle Pass also gives some legendary gems out as rewards, more so if it is the Empowered Battle Pass.

Elder Rifts

There is a possibility for a legendary gem to drop from the end chest of an Elder Rift with no input, but I’ve only seen this a couple of times and not enough to actually upgrade another gem at this rate. What is needed are Eternal Legendary Crests to augment the rift. Each eternal crest will output a random legendary gem at the end of a rift, and up to 10 of these purple crests can be added to the rift before it begins. These can be obtained:

Buying Them from the In-game Store:
I wouldn’t spend money on them but many do.

Hilts Vendor:
This guy sells these for hilts at a rate of 1 per month (such a joke)!

Crest Merchant:
By the Elder and Challenge Rift entrances, is a merchant called Jondo Mauren. You can exchange Eternal Orbs (purchased only through microtransactions) for Eternal Legendary Crests.

Warband Voucher: (needs confirming)
I haven’t looked into this but there is a new mechanic whereby some warband raid awards a voucher that can be used to allow a player to buy an Eternal Legendary Crest from the Crest Merchant for platinum, rather than Eternal Orbs.

Crafting Legendary Gems

Alongside the miniscule chance that a legendary gem will naturally drop in an Elder Rifts, players can earn “Runes” and “Fading Embers” more easily. Beside the Elder Rift entrance is a Fading Ember Merchant, where a player can convert his embers into runes (for a price) and then these runes can be used by an Apprentice Jeweler to craft either specific 1-star legendary gems, or traded for random 1 or 2 star tradable gems. We don’t need to worry about the trading aspect here.

The player can choose which legendary gems he thinks will compliment his character and its build. The rest of the legendaries collected can be broken down, again by the jeweller, and used as materials to upgrade those socketed gems. Each time a legendary gem is upgraded, it will say how much of an increase to CR it will give. The higher the upgrade, the higher the CR boost.

The Helliquary

Each time your Helliquary is upgraded with Refined Scoria, This item gives an ever-increasing amount of CR, clearly visible on the item description.

Scoria is obtained by either killing the Helliquary bosses, or as gifts from the battlepass. This has to refined, using the services of a blacksmith.

Collecting and Upgrading the Legacy of the Horadrim Vessels

I have already covered most of the information regarding the LotH vessels in another guide found here.

For the purposes of this guide, the more you use the Culling Stones to upgrade the vessels, the higher the bonuses received and CR gained. I do not know how much CR is gained from boosting these types of stats and I apologise for not being more knowledgeable. What I will say though is that any stat boost will help you to kill stuff faster and earn more loot/cash for upgraded gear/gems.

Other Things That Can Help You…

Advancing Up Through the Paragon Levels

No matter what you CR is, you will still be able to fight at some level of the game and level up your character.

Once you have surpassed level 60, you will start to level into Paragons. Each time you gain a new paragon level, you will be awarded 1 paragon point to put into any of the paragon trees. Doing this will give you small, but cumulative bonuses to your characters statistics, including CR. This may be inaccurate, will investigate further.

Increasing You Shadow Rank

After being inducted into the Shadows, whether you decide to be in a Dark Clan or not, you are able to perform daily tasks, advance through the Path of Blood, raid the immortal vault, take on Shadow Contracts and/or attend the daily Assembly – to give and receive Blessings.

Doing these daily tasks can award you “Shadow Marks”, which are basically points which build up and allow you to continually increase your Shadow Rank. Each time you gain a rank, you will given a base bonus of 1% to attack and defence. So, if you reach rank 10, which in game terms is “Watcher III”, you will receive a 10% attack and 10% defence bonus to your character.

Note: If you are a member of a Dark Clan, doing all the above Shadow tasks also adds points to the Clan, which is really important for the clan leader boards and positionings for Shadow Wars. This is a different topic and one I won’t be covering here.

As I said at the start, I am not an expert and apologise if I have either missed out information or got it slightly wrong. Please feel free to let me know either via the Contact form, or Discord, if important changes need to be made.

World of Warcraft – Wrath of the Lich King Classic™ Arrives September 26

Wrath of the Lich King Goes to Classic This Year!

The Lich King, Arthas Menethil, sits in the ominous Icecrown Citadel scheming to claim the world as his own—a plan that threatens all life on Azeroth. Heroes of the Alliance and Horde must stand against the malevolent being who dares to declare himself the one true king of Azeroth…and seeks to scour all life from the world.

Wrath of the Lich King Classic™ will thrill both veterans and newcomers with a host of improved features and content to explore:

  • The Grim Frozen North – Heroes will begin their journey in one of two zones in Northrend—Borean Tundra or Howling Fjord—and adventure through some of the most epic vistas and beloved storylines in all of Warcraft before breaching the seat of the Lich King’s power in Icecrown.
  • The Rise of Death Knights – Available to both factions and starting at level 55, Death Knights—World of Warcraft’s first hero class—harness the powers of darkness to help combat the evil that threatens Azeroth. While Death Knights are limited to one per server and require a level 55 character on that server to create, in Wrath Classic, we will be bypassing that requirement for a player’s first Death Knight.
  • New Profession—Inscription – This new profession allows players to scribe mystical glyphs that modify the properties of spells and abilities (cooldowns, damage, etc.), and craft powerful trinkets and off-hand items.
  • Achievements Unlocked – Achievements are coming to WoW Classic, giving players new rewards for their exploits and accomplishments.
  • Dungeons & Raids – Relive seminal 5-player dungeons like Azjol-Nerub and the Culling of Stratholme, and lay siege to Naxxramas as a 25- or 10-player raid—an update of its original iteration as a 40-player raid in pre-expansion World of Warcraft. 
  • Included With Existing World of Warcraft Subscriptions – As with previous WoW Classic releases, anyone who subscribes to World of Warcraft can also play Wrath of the Lich King Classic at no additional cost.

Joyous Journeys 50% Experience Buff Ahead in Burning Crusade Classic

The road ahead is icy and fraught with danger. To help you prepare for your adventures in Wrath of the Lich King Classic, players in Burning Crusade Classic will get an experience buff* called “Joyous Journeys,” which will increase experience gains by 50%! It’s a great time to finish leveling a character, create a new one, or invite friends to join you in your adventures.

Players can also visit any innkeeper in a capital city to turn the experience buff off or on. The journey won’t last forever and will end with the launch of Wrath of the Lich King Classic.

Blizzard are excited to be able to bring this classic adventure to you, so don’t forget to sign up for the beta. For the latest information and updates, keep checking WorldofWarcraft.com, and follow them on Twitter and Facebook.

This article was sourced from worldofwarcraft.com