EVE Online – “Siege Green” – CCP Reveals the Next Major Update

Revitalizing Capital and Structure Warfare

A new update is now available to test on the Singularity test server bringing sweeping changes that are sure to shake the landscape of capital combat and structure defence.

For starters, the blueprints of industry components used to manufacture battleships, capitals, and supercapitals will be adjusted to lower manufacturing times and costs. Dreadnoughts, in particular, will see their costs become significantly cheaper, giving you more chances to use them in space without as much impact on your wallet.

You can find all the juicy details on the EVE forums so head over and check them out, provide your feedback, and join the conversation!

After you’ve built your brand-new ship, you’re going to want a SKIN for it. Be sure to browse the New Eden Store as a plethora of cosmetics will be returning for battleships and capitals. You can get your hands on SKINs such as Raata Sunset, Ghostbird, Glittering Dream, Lavacore, and more from 14 April.

Further Updates to Structures

In addition to blueprint tweaks, Upwell structures will be receiving significant changes to reinforcement mechanics and timers as follows:

  • All Upwell structures will have their shield damage cap removed. (Armor and hull damage caps remain in place)
  • Medium structures will have their hull reinforcement timer removed.
  • +100% to medium structure shield hitpoints.
  • +25% to large and extra-large structure shield hitpoints.
  • -75% hull hitpoints for medium structures.

These changes are aimed at creating more interesting gameplay around attacking and defending medium structures such as an Athanor or Astrahus. Groups making use of Upwell structures will need to be more strategic in their placement and will be under more pressure to valiantly defend against attackers.

Removing the shield damage cap from all Upwell structures will help quicken the pace towards more meaningful content rather than an uneventful shield bash. Additionally, following on from recent updates to structures, this will help return the role of structure bashing to dreads without locking them in for six siege cycles.

By removing the medium structure hull reinforcement timer, armor reinforcement becomes the only timer. Accordingly, medium armor timers will now obey the following schedule:

  • Highsec: 4.5 days ± 3 hours
  • Lowsec & Nullsec: 2.5 days ± 3 hours
  • Wormholes & Pochven: 1.5 days ± 3 hours
  • War HQ: 24 hours

After this, you will be able to bash both armor and hull in succession. This means that if you want to defend your medium structure then you must do so on the armor timer as there will not be a second chance.

Low power structures will still retain their single armor timer, similar to full power structures. Remember, though, that if left low power for a week then it will enter an abandoned state!

With the structure updates now available to test and more still to come, this is the perfect time to begin scheming and planning your carnage. And with the capital blueprint changes, dreadnought pilots can siege green while being safe in the knowledge that the wheels of industry have their back. So, get out there and bring on the wrecking machine!

Source of Information

This entire post was taken directly from the official EVE Online website:

https://www.eveonline.com/news/view/siege-green

EVE Online: Spot the Astero for 10,000,000 ISK Competion (RESULTS)

This competition was for DisorderlyConduct members only… I may consider making online ones soon – maybe for free ISK, SKINS, free ships or even PLEX… who knows!

Competition Date: 29th April 2022

Competition Rules

Try to find the Astero in the picture below. If you find it, mark the image in any tool such as Paintshop, GIMP, or even just Paint and submit them by DM to me by 20:00 EVE TODAY (8 hours).

A winner will be selected by a random number generator from all who get the right answer.

Click to enlarge
Click to enlarge

IF no-one gets it right, the closest entry will win.

Hint: Zooming may be required!

Entries

Unlucky… nice try though!
Oops, typo! Didn’t think I had to clarify this rule!
Did you ask Palmar for his answer? 😛
GIMP has a funny goat brush, for some reason!
Loving the skills you brought to bear here! <3
Thanks for your entry! 😀
Ooooooooooooooooooooooooooo o!!!
Maybe not as far off as you thought!

The Answer and Winner of 10,000,000 ISK

So, I have been accused of posting an image with the sun being shot through the cloak of the ship, at close range, and also for just posting a picture of the sun with no ship in it… well, here’s your answer:

Click on the picture to see it bigger.

So, that means the WINNER is:

JACE SHARVAS… Congratulations on your fat 10,000,000 ISK winnings!

Stay Tuned for the Next Competition…

EVE Online – Sign Up Now and Get 1 Million Skill Points

If you’re thinking of starting out in EVE Online or just want another character to increase your personal tribe, then get a jump start by using my invite link:

https://www.eveonline.com/signup?invc=cb0c0c8c-8cdd-461a-ae6f-cf800937bdba

Using this referral link, you get a head start with a free 1 million Skill Points, and I’ll get whatever rewards one gets for inviting a new player to join/create a new character.

EVE Online – DED Sites

What Rating is Your Combat Site?

To see an in-depth explanation and list of Combat sites, visit UNIWIKI. This is just a quick-glance list of the specific DED sites and their ratings. Click on the Combat Site name to go to the UNIWIKI description page. Note: More factions are being listed as time progresses!

DED RatingHigh SecLow SecNull SecAngel Cartel
1/10Yes Yes NoMinmatar Contracted Bio-Farm
2/10 Yes Yes NoAngel Creo-Corp Mining
3/10 Yes Yes NoAngel Repurposed Outpost
4/10 Yes Yes NoAngel Cartel Occupied Mining Colony
5/10 Yes Yes NoAngel’s Red Light District
6/10No Yes Yes Angel Mineral Acquisition Outpost
7/10NoNoYesAngel Military Operations Complex
8/10NoNoYesCartel Prisoner Retention
9/10NoNoNoN/A
10/10NoNoYesAngel Cartel Naval Shipyard
DED RatingHigh SecLow SecNull SecSansha’s Nation
1/10Yes Yes NoSansha Military Outpost
2/10 Yes Yes NoSansha Acclimatization Facility
3/10 Yes Yes NoSansha’s Command Relay Outpost
4/10 Yes Yes NoSansha’s Nation Occupied Mining Colony
5/10 Yes Yes NoSansha’s Nation Neural Paralytic Facility
6/10No Yes Yes Sansha War Supply Complex
7/10NoNoYesSansha Military Operations Complex
8/10NoNoYesSansha Prison Camp
9/10NoNoNon/a
10/10NoNoYesCentus Assembly T.P. Co.

Update to this post will include more faction sites…

EVE Online – Normal Ore Table

Just because the Moon Ore post worked so well….

There are many comprehensive lists of ore on the net, but I wanted a quick way to see what ore could be found where, and which of the mining crystals were needed (since 2021 Mining Update). To see more information about ore – and it’s variants and mineral contents – you could visit ore.cerlestes.de or UniWiki.

High Sec

Veldspar

Scordite

Pyroxeres

Plagioclase

.

Crystal Type

Simple

Low Sec

Omber

Kernite

Jaspet

Hedbergite

Hemorphite

Crystal Type

Coherent

Null Sec

.

Gneiss

Ochre

Crokite

.

Crystal Type

Variegated

Null Sec

.

Bistot

Arkonor

Spodumain

.

Crystal Type

Complex

Abyssal

.

Talassonite

Rakovene

Bezdnacine

.

Crystal Type

Abyssal

Mercoxit Ore

Mercoxit is a rare and very valuable ore, found in Null Sec. It refines down to Morphite which is very small and very expensive. Mining Mercoxit requires the use of Deep Core mining lasers and does automatically have a chance of residue (wastage) – this is increased with the use of Mercoxit crystals.

Ore Variations

Each type of ore has two or three additional variants – this is denoted by a adjective prefix, such as “Concentrated Veldspar”, “Dense Veldspar” or “Stable Veldspar”, for example. These will give an additional 5 , 10 or 15% of the refined minerals/materials contained therein.

Click here for the moon ore table

EVE Online – Moon Ore Rarity

To Relieve Some Confusion….

There are some great resources for EVE Online out there and I’m sure this quick list of Moon Ore Rarity has been done to death but here it is anyway. To see moon ore composition, a great resource can be found at ore.cerlestes.de.

R64

  • Loparite
  • Monazite
  • Xenotime
  • Ytterbite

Crystal Type

Exceptional

R32

  • Carnotite
  • Cinnabar
  • Pollucite
  • Zircon

Crystal Type

Rare

R16

  • Chromite
  • Otavite
  • Sperrylite
  • Vanadinite

Crystal Type

Uncommon

R8

  • Cobaltite
  • Euxenite
  • Scheelite
  • Titanite

Crystal Type

Common

R4

  • Bitumens
  • Coesite
  • Sylvite
  • Zeolites

Crystal Type

Ubiquitous

Variations

Each type of ore has two or three additional variants – this is denoted by a adjective prefix, such as “Brimful Bitumens” or “Glistening Bitumens”, for example. These will give an additional 5, 10 or 15% of the refined minerals/materials contained therein. I’m not sure if Moon Ore has a 15% variant!

Click here for the normal ore table