MineCraft – Java Edition 1.19.4 Released

What’s New This Time?

MineCraft developers have now released 1.19.4 for Minecraft: Java Edition. This release came with improvements to horse breeding and jukeboxes, new visuals for potions, new accessibility features and many new technical capabilities like the damage and ride commands and display and interaction entities.

The update_1_20 experiment has also been updated with a first look at the Sniffer, Archaeology, Armor Trims and Cherry Grove features.

Information Sourced from MineCraft.net – Click Here to visit them!

Changes

  • Updated Horse Breeding
  • Jukeboxes have changed to be at parity with Bedrock
  • Interacting with armor or elytra items in-hand will now swap them with equipped gear
  • The camera tilt when hurt is now based on the direction of incoming damage
  • Potions colors have been adjusted to make different types of potions more distinguishable
  • Potions no longer have an enchantment glint due to it obscuring the color of the potion contents
  • Enchantment glint on items and armor is now more subtle
  • Armor Stands now preserve custom names when placed and broken
  • Vexes now use a separate charging animation when empty-handed
  • Tweaks to recipe unlocking to make discovering vital crafting recipes easier for new players
  • Updated the Create New World screen
  • New accessibility options and improvements
  • Updated the Realms screen to be more in line with the Singleplayer and Multiplayer screens
  • Added a notification system for Realms to tell you about important information about your Realm
  • Added “Credits & Attribution” button in the Options menu

Horses, Donkeys and Llamas

The speed, jump height and health of a baby is now a variation of the average of the parents’ attributes, rather than being biased towards the average possible value.

This change makes horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and Golden Carrots.

Jukebox

  • Emits a note particle above it while playing a music disc
  • While playing a music disc, it will emit a redstone signal of 15
  • Droppers and hoppers can now interact with it

Creative menu

  • Added painting variants to the creative menu
  • Paintings with a pre-defined variant will now display the author and title in the item description when hovered over

Recipe unlocking

  • The Crafting Table recipe is unlocked immediately on creating a new world
  • The Crossbow recipe is no longer unlocked by sticks
  • The Soul Campfire recipe is no longer unlocked by sticks

Updated Create New World Screen

  • The screen is now organized into three tabs
    • The Game-Tab allows to set the world name, Gamemode, Difficulty and whether to allow cheats
    • The World-Tab allows to set the World-Type and Seed, and to toggle the generation of structures and the bonus chest
    • The More-Tab provides access to the Game Rules and DataPack Selection Screen
  • Tabs can be switched with the keyboard by pressing Ctrl+Tab and Ctrl+Shift+Tab
  • Specific tabs can also be navigated to by pressing Ctrl+Tab Number
    • For example, Ctrl+2 navigates to the second tab
  • Removed the Import Settings button and the corresponding Export Settings button in the Edit World Screen
  • Added a screen to easily enable/disable experimental features
    • The screen can always be found under the More-tab
    • In snapshots, a shortcut button can be found under the Game-tab

Accessibility

  • Added an accessibility onboarding screen for players launching the game for the first time
  • Auto-Jump is now off by default
  • Added arrow key navigation
  • Added high contrast resource pack
  • The resource pack screen is now keyboard-navigatable
  • Changed how tooltips in the menu UI are positioned so buttons are still readable
  • Added a tooltip in the key binds screen that specifies which key binds are conflicting
  • Added a “Damage Tilt” accessibility option that controls the amount the camera shakes when being hurt
  • Added two new options in the accessibility menu for adjusting the speed and transparency of enchantment glints
  • Added a “Notification Time” accessibility option that changes how long notifications such as unlocked recipes, advancements, subtitles and selected item names are visible for

Arrow key navigation

  • Menu screens can now be navigated by using the arrow keys
  • When navigating with arrow keys, sliders need to be activated by pressing Enter or Space to start changing the value

High contrast resource pack

  • Added a built-in resource pack that enhances the contrast of UI elements
  • Added a new option in the Accessibility menu that enables the high contrast resource pack
  • This only affects the menu UIs for now, but we’ll be looking to bring this to gameplay UIs in the future as well

Technical Changes

  • The data pack version is now 12
  • The resource pack version is now 13
  • Added a group of entities to display items, blocks and text
  • Added entities to detect interactions and attacks
  • Added data-driven damage types
  • Added a damage command for applying damage to entities
  • Added ride command to mount and dismount entities
  • The clone command now supports cloning to and from different dimensions
  • A new string source is now available for the data modify command
  • New execute sub-commands: if dimension, if loaded, on, positioned over, summon
  • Added a new type of atlas configuration source: paletted_permutations
  • Pressing F3+S will now dump contents of dynamic textures (like atlases, maps, etc.) to screenshots/debug/
  • Added fallback fields to translate text components
  • Out-of-bound arguments in translate formats are no longer silently ignored
  • Added the following game events:
    • entity_dismount with a vibration frequency of 6
    • entity_mount with a vibration frequency of 7
  • Changed the following game events:
    • item_interact_finish now has a vibration frequency of 2 instead of 14
  • Removed heldItemTooltips option from options.txt
  • Added a network protocol feature for forcing bundle of packets to be processed within same client tick
  • Added –pidFile argument to dedicated server command line for printing process id to file
  • The vanilla resource pack en_us language file is now sorted alphanumerically by key
  • Added show_notification field to recipes
    • Accepts a boolean which determines if a notification is shown when unlocking this recipe
    • defaults to true if isn’t specified
  • A new recipe type smithing_transform has been added for the updated Netherite Upgrade recipe
  • A new recipe type smithing_trim has been added for the new Armor Trim recipe
  • A new recipe type crafting_decorated_pot has been added for the new Decorated Pot recipe
  • New registries trim_pattern and trim_material have been added for the armor trim system
  • Smithing table has temporarily two menu types
    • Old menu without Smithing Template slot has been renamed to legacy_smithing
      • Will be removed when Armor Trim feature stops being an experimental feature
    • New menu with Smithing Template slot was added called smithing
  • Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips

Resource Pack format

  • The enchantment glint now has two separate texture files: enchanted_glint_entity.png and enchanted_glint_item.png
  • The texture format used to dynamically scale buttons and sliders has been updated to always include fixed 20px borders on the left and right
  • Slider textures are now defined in a separate slider.png file
  • The Create New World screen now uses a separate light_dirt_background.png for its background, unlike other screens

Still Want More?

To see more information, mainly about the core coding and command options, and experimental content, please visit: https://www.minecraft.net/en-us/article/minecraft-java-edition-1-19-4

MineCraft – The Wild Update is LIVE!

Update from MineCraft 1.18.30 to 1.19.0 is Now Live

Hey. What are you doing? Why are you on Minecraft.net (Or the completely ripped post on loxech.gaming.co.uk) when you could be at sea in a boat with a chest? Or hiding from the warden in the deep dark? Or going to find the frog in the Nether? Let’s do this…

Content sourced from: https://www.minecraft.net/en-us/article/the-wild-update-here

That’s right, The Wild Update is finally here! If you haven’t already, you can download it for Minecraft: Bedrock Edition on Xbox, PlayStationNintendo Switch,  iOS Android, and Windows – and Minecraft: Java Edition on Windows,  macOS, and Linux. On Windows, you can even play both editions, because Java & Bedrock for PC is out today! There are even two free character creator items out for Bedrock Edition, so with everything happening today we really don’t have any time to waste. 

Once you install the update, your game will now feature two new biomes – the deep dark and mangrove swamps – four new mobs – the wardenthe allayfrogs, and tadpoles – and blocks galore, including sculkmangrove wood, and mud!

If you’ve been following the journey on YouTube, the final piece of the puzzle will finally be in place. Alex and Steve have been sneaking around in the deep dark, the mangrove swamp, and now finally they get to decorate their base with all the resources they picked up along the way. Joining them are some new blocks, new mobs, and a whole lot of wild tales that are waiting to be told. 

Now it’s your turn to pick which path will transport you into The Wild Update. Will you start a scientific expedition? Head out on an epic adventure? Go for a thoughtful hike? Maybe you should just follow the first frog or allay that you see. Whatever road you go down, I wish you good luck and safe travel. Now go forth! The Overworld awaits.

Minecraft – v1.18.30 Update

Caves & Cliffs: Part II

By now the full 1.18.30 MineCraft update for Bedrock Edition should be rolled out and available to all. It is likely the last update before The Wild Update release, planned for this year.

Highlights from this release:

  • An updated Create New World experience will gradually be rolled out to players starting today
  • Worlds can now be created with 64-bit seeds
  • Many changes to improve damage and hunger calculations
  • New Experimental Features to try like the Deep Dark and Warden
  • Too many bug fixes and quality of life improvements to list!

Changes:

Updated Create New World Experience

Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It is gradually being rolled out across Android, iOS, Windows, and Xbox.

They’re still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language. This is a work in progress and it will take time to perfect these features in order to provide the best possible experience.

The developers would love to hear what you think! Share your feedback on the Feedback Site and put “Create New World” in the title so they can find it.

Realms World Storage

  • Realms that have expired and been collecting dust are being “cleaned up”. Realms that have been cancelled for more than 18 months will be deleted. Find out more at aka.ms/expired-realms-update

RenderDragon

  • The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto the new graphics engine will allow the developers to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
  • This technical update shouldn’t impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate

VANILLA PARITY:

World Generation

  • Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world (MCPE-144994MCPE-148168)
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)

Gameplay

  • Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
    • Players can now properly lose hunger when sprinting or swimming
    • Players lose significantly less hunger when jumping
    • Exhaustion rates can now be tweaked in Behavior Packs
  • Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)

Mobs

  • Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
  • When a mob picks up an item, the item can now be seen slightly “pulled” towards the mob right as it picks it up. This matches the behavior of Java Edition
  • Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
  • Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
  • Untamed Wolves can now be leashed (MCPE-82050)
  • Mobs can no longer spawn on Campfires (MCPE-152770)
  • The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
  • Mobs spawned from a Dispenser are now persistent (MCPE-110521)

Blocks

  • Falling blocks once again have full-block hitbox
  • Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
  • Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
  • TNT blocks now correctly move in a random X/Z direction once lit
  • Glow Lichen no longer generates hanging in the air inside Strongholds (MCPE-123448)
  • Glow Lichen now correctly checks for the face of the block they are attached to be a full block
  • Glow Lichen can now be attached to Leaves
  • Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
  • Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
  • Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)

Items

  • The player’s arm no longer twitches while charging a bow (MCPE-148486)
  • Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
  • Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves (MCPE-148392)

Combat and Damage

  • Improved accuracy of damage calculations
  • Fixed some issues where damage invulnerability wasn’t being applied properly
  • The camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
  • Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
  • Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
  • Added armor toughness
  • Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
  • Tweaked armor reduction calculation to account for toughness
  • Netherite Armor will now reduce more damage than Diamond Armor
  • Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
  • Punching deals less damage now, to better match the Java Edition (MCPE-152713)
  • Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
  • Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
  • Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
  • Armor and protection reduction calculations have been made more accurate
  • Dragon’s Breath attack now properly deals damage (MCPE-94317)
  • Protection Enchantment now properly works on most damage types (MCPE-40651)
  • Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
  • Blaze Fireball will deal knockback on impact (MCPE-82421)
  • Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
  • Small Magma Cubes do slightly more damage, from 2 to 3 on normal
  • Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
  • Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
  • Baby Hoglins now attack players for 0.5 damage on normal (MCPE-152577)
  • Skeleton melee attack does slightly less damage, from 3 to 2 on normal
  • Wolves deal slightly more damage, from 3 to 4 on normal
  • Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
  • Fixed a desync issue that could sometimes cause health to regenerate only visually

Villagers

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
    • Fishermen Boat trades now change wood type based on Villager biome type
    • Clerics now offer Glowstone instead of Glowstone Dust
    • Weaponsmith enchanted Iron Sword trade moved to Novice
    • Armorer Diamond trade moved to Journeyman
  • Villagers no longer share Seeds and Beetroot Seeds
  • Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
  • Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
  • Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)

EXPERIMENTAL FEATURES:

Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

Deep Dark Biome

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players

Ancient Cities

  • Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten

Warden

  • The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome

Sculk Blocks

  • A new variety of blocks that can be found in the Deep Dark

Darkness Effect

  • A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
  • Lowers the gamma down at an equivalent of “Moody” while having this effect

Allay

  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player

Boat with Chest

  • Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you

Goat Horn

  • Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld

Axe Changes

  • Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds

Spectator Mode

  • This update contains early functionality for Spectator Mode – a much-wanted feature we’re adding to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 update has shipped, but we’ll be testing it further in upcoming Betas and Previews. We recommend not relying on this in-development feature, which was not meant to be included in the release.

KNOWN ISSUES:

  • Teleporting entities into unloaded chunks removes them from the world. This will be fixed in an upcoming update
  • Players are unable to invert the camera Y-axis when playing with touch controls. This will be fixed in an upcoming update

FIXES:

Performance / Stability

  • Fixed a crash that could occur during gameplay
  • Fixed a crash that could occur when uploading corrupted worlds to Realms
  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
  • Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
  • Fixed a crash that could occur on Android devices when suspending or resuming the app
  • Fixed a crash that could occur when stopping a Bedrock Dedicated Server (BDS-16742)

Gameplay

  • Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
  • Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
  • Teleporting vertically beyond the visibility distance now loads terrain correctly (MCPE-150021)
  • Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)
  • Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
  • The player’s position when rejoining a world will remain the same if they quit while in lava (MCPE-124219)
  • Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping (MCPE-82480)
  • Fixed a Furnace exploit where items could be duplicated if the output slot was selected (MCPE-152411)
  • Fire that existed before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
  • Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
  • Fixed tick range check excluding chunks that were actually in range

World Generation

  • Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
  • Improved surrounding terrain for structures such as Villages during world generation (MCPE-145659)
  • Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)

Mobs

  • Villagers no longer avoid Zombified Piglins (MCPE-94102)
  • Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
  • Mobs are now able to path over Azalea blocks (MCPE-129373)
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
  • Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now jump from high enough solid partial blocks to full ones at a higher position
  • Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
  • Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
  • Fixed a bug in the Glow Squid’s texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
  • Fixed an issue where players could not access a Villager’s trades while holding a spawn egg (MCPE-76153)
  • Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)
  • Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
  • Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
  • Fixed an issue where some large mobs in Marketplace maps could get stuck
  • Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
  • Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
  • Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position

Blocks

  • Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
  • TNT no longer disappears when ignited with the ‘TNT Explodes’ game rule disabled and the ‘Fire Spreads’ game rule enabled (MCPE-82485)
  • Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
  • Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
  • Top Snow no longer clips with the block beneath when falling
  • Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
  • Fixed an issue where projectiles would ‘bounce’ off of Bells in strange ways (MCPE-47847)
  • Removed water from the extra-block when placing an Amethyst cluster (MCPE-148394)
  • Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
  • Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
  • Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
  • Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)

Items

  • Custom armor can now be equipped with the “Use” button when different armor is already equipped (MCPE-125323)

Graphical

  • Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
  • Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
  • Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename (MCPE-152175)
  • Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once (MCPE-149838)
  • Fixed the crosshair disappearing when Outline Selection for blocks is disabled
  • Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
  • Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing (MCPE-75321)

User Interface

  • Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch (MCPE-123352)
  • Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
  • Increased line spacing on the “Realms Plus subscription has expired” screen
  • Chat changes:
    • Control + Backspace will now erase the whole word before the caret
    • Control + Delete will now erase the whole word after the caret
    • Control + Left Arrow will now move the caret to the beginning of the word before the caret
    • Control + Right Arrow will now move the caret to the beginning of the next word after the caret
  • When first opening the inventory screen in Pocket UI, we now default to the “Craftable” tab on the left-hand side, and the crafting grid on the right-hand side
  • Removed the question mark button on the Pocket UI inventory screen
  • Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen’s 2×2 crafting grid
  • Players can now use auto-move to equip or unequip armor in Crafting Table’s menu while in Pocket UI (MCPE-148970)
  • Updated generic controller face button icons on mobile devices
  • Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
  • Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
  • Improved contrast on multiple UI elements
  • Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
  • Download popup no longer flickers when closed
  • Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
  • Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)

Sources of Information

https://www.minecraft.net/fr-fr/article/minecraft-1-18-30-bedrock

https://www.windowscentral.com/minecraft-bedrock-edition-1-18-30-patch-update-release