Albion Online Welcomes the Japanese & Italian!

Albion Have Added Japanese and Italian Language to the Game

Adventurer,

Albion Online are very excited to announce that in the coming weeks, the game will be launched in two new languages: Italian and Japanese! Players will be able to log in and play the game entirely in these two languages with both existing and new characters, and will also have access to language-specific in-game chat channels and dedicated subforums.


Source: albiononline.com


With this expansion, they hope to encourage even more players to enter the world of Albion, as well as bringing an improved gaming experience for our existing Japanese- and Italian-speaking players. Very soon their official website will also be available in these languages, with all articles and patchnotes translated to keep you up to date.


Leaderboard Season 2 Changelog & Start Date

Changes to the LoxTech Legends Leaderboard – Season 2

Season 2 will run from Saturday, 27th August to 17th September, 2022

General

1) Season length dropped from 28 to 21 days. This is to reflect the shorter life-span of players’ participation in the game, and to keep things moving at a good speed!

2) As stated above: Season 2 will begin on Saturday, 27th August 2022 and run to Saturday, 17th September 2022.

3) From now on, Seasons will run consecutively, with no breaks (as far as is practicable). Season 2 will see players progress scored from the end of the previous season, or from when newer players joined. This does not count for the new Character Level points system, which has yet to be implemented.

Points Systems

1) At the start of each season, all players will receive points for whatever their Shadow Rank is, and is back-scored to Initiate II. This means that people are awarded the same level of points for this category in each concurrent season… no need to work too hard! Also, points awarded for Shadow Ranks Initiate II > Watcher IV have been scaled up. Earlier levels now earn fairly decent points and should promote engagement.

2) The CR gains, and points awarded for such, are also continued with no break between seasons. Season 2 is due to start after a break for re-evaluation, after Season 1, but the CR gain points will be calculated to their level at the end of Season 1.

3) Participating in a Shadow War will now be levelled in points to a Victory in said Shadow War… each will award 250 points.

3) NEW CATEGORY – Character Level. This will require some work to implement efficiently but will see newer players awarded points equal to the sub-paragon level achieved x2. So, if a player joins us at level 43, and then achieves level 44, they will be awarded 44×2=88 points, 44 to 45 woud be 45×2=90 and so on. This is to give lower-ranked players a boost to their score to make it more likely they can compete against the top players. Paragon points will be awarded in the same way for all players, Para 1 is 1 point, Para 2 = 2 points, Para 3 is 3 points and so on.

Prizes & Awarding

1) The End of Season (EoS) will now see the top three ranked players win prizes, and these prizes will be of the same value, rather than a tiered approach. There was some difficulty trying to get gift cards for some companies in the right currency. Because of this, the primary prize will be listed as £15 for each of the top three, and this will be a cash figure, payable to a players PayPal account. Efforts can be made to acquire gifts cards, such as Battlenet, STEAM, Playstation, ROBLOX, etc, but only if it is possible. – the system will remain in place that if a player wins a prize, but they have opted out, or are exempt, then the prize will go to the next player down the ranking that is eligible.

2) Season two will trial weekly awards of £5, for the end of week 1 and week 2 (as week 3 is EoS) for the player in rank 10. This should incentivise those who may believe that reaching the top 3 is “unobtainable”. The first time which a 10th place winner is announced will be on Saturday, 3rd of September, and then again on the 10th.

Input from Participants

If anyone has any ideas or comments, please make them heard either by DMing me, or going to the #diablo-leaderboard channel on Discord.

LoxTech Legends Leaderboard – Season 1 Results

Points Calculated, Scores Are In & Winners Crowned!

I realise I ever actually made a first post, at the beginning of this first season of the competition, but the members in the LGC’s Diablo Immortal clan have been working hard in an effort to improve their characters and get involved with clan activities, all in the spirit of unity and point-scoring!

Top 5 Ranked Players for Season 1

  1. AistisSlayer with 11,792 points
  2. Influx with 10,248 points
  3. BiggZ with 9,680 points
  4. Deimoss with 9,414 points
  5. Loxidae (Me!) with 8,595 points

Top 5 Prize-Winners for Season 1

As some of the clan members opted-out of receiving prizes, or were exempt, like myself, prizes awarded to the top 5 ranked players will cycle downwards to the next eligible players. So, the prizes go to…

  • AistisSlayer (Tier 1 prize)
  • Deimoss (Tier 2 prize)
  • Stilwell (Tier 2 prize
  • 7Knights (Tier 3 prize)
  • Tsipouros (Tier 3 prize)

The Final Score..

The final scores calculated for all players were based on several factors, such as their character progression, engagement with clan activities and being active on Discord – our main hub of social activity. The purpose of the competition in the first place was to try and revitilise the clan and give more motivation to the members, in a game where it can be hard to remain so. If you wish to be involved, you need to be a member of the LoxTech Legends clan (on the Diamond Gates server). More information about this competition, including details for Season 2, can be found in the leaderboard sub-pages.

Diablo Immortal – “Fractured Plane” Mini Update

Check Out The Latest Update Information!

Information sourced from Blizzard.com

Fractured Plane Limited Time-Event

Spawn of Damnation Cosmetic Set

In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.

The Fractured Plane is a new limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.

The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane.

Developer’s Note: The Fractured Plane limited-time event was created to invite players to try new skills and Legendary items that they might not typically use, while offering a nuanced, but challenging, way to play Immortal. We wanted to provide players with an opportunity to start from scratch to see how well they can play their class no matter the circumstances.

Echo of the Immortal

Whispers of an impending clash between the guileful Shadows and the exemplary Immortal have flooded Westmarch. From back-alley conversations, to passing exchanges across Rakkis Plaza, the known might of the Immortal echoes throughout the city, but can the Shadows usurp power? From August 17 at 3:00 a.m.–September 14 at 3:00 a.m. server time, Echo of the Immortal—a limited-time, repeatable game mode, will be available for players who are at least Level 40 to showcase their PvP prowess in a Challenge of the Immortal-style battle.

In Echo of the Immortal, 15 players will face-off against one randomly chosen player who is imbued with the power of the Immortal. If the group of players are victorious in besting the Immortal, the match becomes a free-for-all—only the best-of-the-best will claim the reward and bragging rights! To try your hand at Echo of the Immortal, speak to the Battleground Captain in Westmarch.

Into the Dark Wood Limited-Time Event

There are few in Sanctuary capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must travel into the unknown, Into the Dark Wood.

From August 17 at 3:00 a.m.–August 31 at 3:00 a.m. server time, as you complete daily Into the Dark Wood tasks, you’ll receive various types of rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you, such as the festive Wreath of Blood Portrait Frame.

Hungering Moon

The moon’s insatiable hunger persists, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor!

We welcome brave adventurers to lend their hand in satiating the moon’s hunger from August 26, 3:00 a.m.–August 29, 3:00 a.m. server time.

Spawn of Damnation Cosmetic Set

Ancient tomes inscribed by the Horadric Order suggest armor can be forged from the flesh of demons. While assumed to be wholly protective and sturdy, there is uncertainty around the effect this might have on the wearer’s mind. Will they too become another mindless Spawn of Damnation?

It may not trick the demons of the Burning Hells, but this diabolical panoply still sends a message: their timely demise draws near. If you’d like to don demonskin before your next skirmish, the Spawn of Damnation Cosmetic Set can be purchased from the in-game shop.

Bug Fixes

Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.

Thank you for keeping Sanctuary safe!
-The Diablo Immortal Team

Feature Updates

Multiplayer Requirement in High Hell Difficulties Improvement

  • You can now enter a Dungeon or Hidden Lair in Hell Two or higher difficulties with two, three, or four players. The Dungeon’s intensity will remain tuned for four players.
  • Completing a Dungeon or Hidden Lair with four players will provide you with a bonus chest.

Developer’s Note: We’ve received feedback that players find the current four-player requirement to be too restrictive. While we want Dungeons to be inherently social experiences, we also want them to be accessible and challenging, hence lowering the requirement to a minimum of two players. In Immortal, we want to ensure that adding more players to a particular gameplay activity is always seen as a benefit to those involved. By setting the difficulty of these Dungeons to always be tuned for four players, having a friend join, regardless of their power level, supplements our design philosophy.

Warband Improvements

  • The Codex step of needing to start a Warband Camp has been changed to be—join a Warband.
  • The Hero’s Journey step to submit 10 Warband Chests has been removed.

Developer’s Note: As we plan for the future of Warbands, we want to ensure players who opt out of the feature don’t see them as a major obstacle to their progression. We want to have light steps that are easy to complete rather than difficult steps that can become roadblocks. In the future, we plan to create Warband content that provides fun and rewarding experiences as incentives for playing with a small group of friends.

Class Change Improvement

  • You can now essence transfer onto Reservist Gear after changing your class.

Vault of the Immortal

  • The Raid the Vault event window has been shortened from two hours to one.

Treasure Goblin Improvement

  • Treasure Goblins now have a chance to drop Legendary items. They will also provide more loot in general when defeated.

Thirty-Six New Legendary Items

A new slate of menacing weapons and fortified armors have been added in today’s content update. Many of the Legendary powers are centered around crowd control effects. Each class has received six items, adding even more Legendary affixes to hunt down and shake up your builds with.

  • Barbarian
    • Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.
    • Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. Cannot occur more often than once every Y seconds.
    • Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.
    • The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies.
    • Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.
    • Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling.
  • Crusader
    • Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.
    • Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.
    • Hard Censure (Chest): Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
    • Shining Aster (Shoulders): Increases all damage you deal during Conjuration of Light by X%.
    • Suspended Rule (Main Hand): Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.
    • Zerratus Husk (Head): Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage.
  • Demon Hunter
    • Clutching Nails (Pants): Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
    • Decisive Report (Shoulders): Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds.
    • Scatter Mask (Head): Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds.
    • Spreading Shroud (Chest): Spreading Shroud (Chest): Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area.
    • The Thud (Off-Hand): Impale damage increased by X% to enemies with an active harmful effect.
    • War Generosity (Main Hand): Every X attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds.
  • Monk
    • Assemble the Wicked Tonfa (Off-Hand): Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge.
    • Fleeting Soul Tonfa (Main Hand): Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it.
    • Fusing Crown (Head): Mystic Allies now protect you, taking X% of your incoming damage.
    • Pacific Pledge (Chest): Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies.
    • Shimmerlinn (Shoulders): Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them.
    • Tottering Tower (Pants): Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow.
  • Necromancer
    • Abnegation (Shoulders): Bone Spikes now also knocks enemies away.
    • Drifter’s Fare (Off-Hand): Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges.
    • Empty Pit (Pants): Dark Curse now summons a cursed eye that forces nearby monsters to attack it.
    • Ethereal Boundary (Chest): Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed.
    • Inseverable Two (Head): Your golem from Command Golem now takes X% of your incoming damage.
    • Thrash Jaw (Main Hand): Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges.
  • Wizard
    • Extraction Harness (Shoulders): Teleport now also removes the last harmful effect applied to you.
    • Fragments Upon Fragments (Pants): Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them.
    • Halestone (Off-Hand): Ice Armor now protects you with X charges of damage immunity that also Chills nearby enemies when they attack you.
    • Quiet Downpour (Chest): Lightning Nova now launches a giant nova, bursting into smaller novae when activated again or when it arrives at its final destination.
    • Shiversent Stare (Head): Ray of Frost now Freezes enemies for X seconds after taking damage from the ray six times.
    • Staggernick (Main Hand): Arcane Wind now knocks enemies up into the air with an updraft and Stuns them, but no longer charges up.

Again, information sourced from Blizzard.com – thanks! 🙂

EVE Online – Korean Capsuleers get Localization

Celebrate With Two New SKIN Packs!

Important: Theses packs are only available from 11 August to 8 September, from the EVE Store.

Eveonline.com has now launched in Korean, elevating the EVE experience for all Korean-speaking players; and growing the community for pilots globally.

Going forward the EVE Store, EVE Academy and EVE News will all be available in Korean. Meaning the full suite of supporting content is now translated. What’s more, the AIR Career new player experience now has a Korean language voice over.

The new translation of the EVE Academy and AIR Career program also makes EVE more welcoming for the global Korean speaking audience. Attracting new players is always a plus for all that play EVE, making for a bigger, more vibrant global community.

To celebrate the Korean language update, two new starter packs have also been introduced, bringing players a range of SKINs inspired by Korean culture, and they’re available to all players globally.

The Cosmic Fire Pack lets new pilots light up New Eden with a selection of those SKINs, plus Skill Points, Omega, PLEX, pilot apparel and more. It’s the perfect pack if you want to accelerate your progress and stand out from the crowd. The Ethereal Sky Pack, meanwhile, brings even more of those contents, letting you take your pilot to new places.

Information sourced from this link.

LGC Spotlight – War Robots

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Check Out This Fantastic, Free-to-Play, War Machine Epic

I’ve never been so surprised to find something new from a random YouTube advert. To be honest the advert showed content I’ve yet to see, but this little gem has had me playing until the early hours of the morning, without even knowing it!

Here Are the Details…

War Robots (previously titled Walking War Robots) is mobile app game developed and published by the game developer, Pixonic. It is also available for the PC, on the GameCenter platform (My.GAMES), and STEAM.

In this game, players pilot giant robots (Mechs) in either 6 vs 6, or 6 player free-for-all matches. Battles take place on random detailed maps, where players compete for either beacon control or total destruction of the enemy, in the form of Team Deathmatch, within a time limit of 10 minutes.

Destroy enemy robots, capture all the beacons, and upgrade your weapons to increase your battle robot’s combat strength, speed and durability. Prove yourself in each map and use different strategies and tactics to emerge victorious in battle.

There are over 50 unique robots, and a plethora of weapons and upgrades which allow for people to decide on their own build. Later on in the game, players will have access to titans – Humungous war machines that decimate anything left on the battlefield.

The one reason I wanted to shine a spotlight on this game is that, even though the game has microtransactions, and could fall victim to putting off Free-to-Play (F2P) players, if they were pitted against “whales”, I have not spent a penny and the action is rewarding and feels fair. Despite some people having access to larger machines, it doesn’t feel like I’ve ever been put in a battle where I can’t have a good fight and enjoy myself. I fully intend on starting a small clan on this, as soon as I get the last of the currency I need.

Lox – Owner of only 4 low-level mechs!

Eight years ago, War Robots was released. Today, the project is all grown up and still gaining popularity. The game has more than 200 million registered players, with a third of active players being with us for more than two  years. Platforms also give global features regularly. Few mobile projects can claim such a lifetime. It is a result of the hard work of our team and its desire to find new growth points.

During the last year, we completed our massive task of War Robots remastered version with the release of HD graphics and a content Delivery System that made it easier for players to download updates. We created tons of new content and structured it. And we continue to support our community and constantly communicate with the players.

April 14, 2022 – Pixonic

Diablo Immortal – How to Improve Your Combat Rating (CR)

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Check Out this Quick Guide for Increasing Your CR

Important: This quick guide has been written for those who already know the base mechanics of Diablo Immortal. If you are a brand new player, then there will be countless other guides which will include more basic information about how the game works. Published 29th July 2022.

In Diablo Immortal, a character’s ability to fight on any difficulty level is determined by their Combat Rating, or “CR” for short. This single statistic is formulated from things like:

  • Equipped Gear & Upgrade Level;
  • Socketed Normal and Legendary Gems;
  • Your Helliquary Level;
  • Upgrades to the Legacy of the Horadrim Vessels [Click to visit my guide on this]
  • Other Things That Can Help You… (Listed at the bottom)

This short guide will give you some information about the kind of tasks/activities you can do to increase your CR at a good rate, but there may be more stuff you can do. I am not an expert, just a player. I’ve written this as a response to more than one person asking in our Discord how they can improve their CR.

Before I go on, there is one important point I have to make:

Be PatientIt is not always a quick process to upgrade gear/gems and you will often hit slumps where you may only make gains of just a few CR points a day, and other times where you could add several hundred. It is unpredictable (unless you’re a whale who buys legendary crests and farms rifts!)

Equipped Gear

The goal of any player wanting to increase their CR, as quickly as possible, is to pick up legendary items for all the equipment slots. The game is designed to allow for legendary gear to be dropped by almost all creatures, chests and mission/quest rewards, BUT you can improve your chances by doing the following activities:

Dungeons:
This is one of the best ways to collect legendary gear. It is very common for the end boss of a dungeon to drop legendary gear, including Set Pieces. With a good party, or high level chars running you through, you could easily farm some nice gear in a short amount of time.

Bestiary:
Killing any creature in the game can result in the drop of a “Monstrous Essence”. Collect 10 of these and you can go to the nearest Safe Zone and use the Bestiary altar to decipher pages. Although you can only decipher up to three pages a day, you can claim your rewards as many times as you collect 10 essences. I have found this to be a good source of legendaries.

Shadow Contracts:
Each day, Bartender Bailey, in the Wolf City Tavern in Westmarch, offers Shadow players 1 or more contracts to complete. Among the rewards for completing these contracts is often a legendary item.

The Rarities and Antiquities Merchant:
This fellow, Yakin, can be found in Westmarch, along the southeastern end of Rakkis Plaza. His services will become available as you advance the main questline. You can spend extra gold with this guy to randomly generate items, for money. I advise only doing this a maximum of 10 times per day, per item category, as his prices go up after this point and it is really uneconomical. I once found 3 legendaries in the first set of 10 items I bought, so it can happen!

World Events & Bosses:
Each area of the game has it’s own world event to complete (Purge the Corruption, Call of the Ancients, Tax Collector, to name a few), or maybe a world boss (Blood Rose, Lord Martanos, Ancient Nightmare, Sand Golem, Hydra etc.) to vanquish. These attract a high drop rate for legendaries too.

Mob Farming:
The drop rate for normal creatures is infinitesimally small. However, when you’re out killing and you see an Ancient Elite (orange/brown icon on map)… KILL IT. The drop rate for legendaries from these creatures is high.

Note: It is important to note that Charms will also provide a CR boost, especially if you level their abilities up to.

Upgrading Your Gear

Now you have legendary equipment, you need to make sure that you upgrade it as often as possible. To do this, you will need the services of any of the blacksmiths around Sanctuary. I am hoping that, as you’ve been playing, you’ve been picking up all the loot dropped by the mobs and using the blacksmith to salvage it into scraps, dust or even glowing shards (from unwanted legendaries). You will need every piece of salvage you can get your hands on so please don’t dismiss those white, common loot drops…. you will see over time that you will never get enough!

Upgrading legendary gear requires all of it, but Glowing Shards are the hardest to get. It is largely only obtainable by salvaging legendary gear that you’ve picked up but not needed as you already have it, or it is inferior. There is also a recurring quest in the Dark Wood to fight your own dark shadow which rewards a players with a glowing shard each time.

In Westmarch, there is a vendor by the blacksmith, Charsi, who can convert lesser materials into higher class materials. This is a good service, but be careful not to overspend on scraps into dust, as then you’ll have to go collecting so much more scrap to upgrade stuff – you’ll need a good quantity of both.

Also, secondary gear requires Enigmatic Crystals which are mainly sourced from completing Challenge Rifts, but can also be a gift on the Battle Pass. Do not forget to upgrade secondary gear alongside primary!

Gems, Gems and Even Better Gems

Your CR will improve dramatically if you improve your gems, especially the legendaries.

Normal Gems

These gems are dropped by most of the creatures in the game but they are fairly rare to get. There are a couple of things you can do to improve your discovery of these little beauties:

Hilts Vendor:
The Hilts vendor in Westmarch allows 10 normal gems to be bought from him each week. Watch out for his special offers page as there is the option to buy 1 or 2 extra now and again.

Party of Four:
Just being in a party of four, with three other people, will give an automatic buff the the percentage chance of normal gems being dropped. Unlike other versions of Diablo, however, you will only ever see rank 1 normal gems drop.

Hidden Lairs:
These mini-dungeons, that randomly spawn in all areas of the game, are a fantastic way to boost your gem collection. For the first run through in a day, you can make around 6 normal gems just by doing the side quests that pop up as you go through, and by killing the boss at the end.

Legendary Gems

This is a little more complicated and I won’t go into the higher levels of these gems. By the time anyone gets there, they’ll probably know this game better than the developers or have moved on to Diablo 4 (out next year!). Legendary gems are predominantly sourced from Elder Rifts and/or can be Crafted by an Apprentice Jeweler. Levelling a legendary gem requires other legendary gems and this process gives a very healthy boost to CR. The problem is that it is not as easy to get them. The Battle Pass also gives some legendary gems out as rewards, more so if it is the Empowered Battle Pass.

Elder Rifts

There is a possibility for a legendary gem to drop from the end chest of an Elder Rift with no input, but I’ve only seen this a couple of times and not enough to actually upgrade another gem at this rate. What is needed are Eternal Legendary Crests to augment the rift. Each eternal crest will output a random legendary gem at the end of a rift, and up to 10 of these purple crests can be added to the rift before it begins. These can be obtained:

Buying Them from the In-game Store:
I wouldn’t spend money on them but many do.

Hilts Vendor:
This guy sells these for hilts at a rate of 1 per month (such a joke)!

Crest Merchant:
By the Elder and Challenge Rift entrances, is a merchant called Jondo Mauren. You can exchange Eternal Orbs (purchased only through microtransactions) for Eternal Legendary Crests.

Warband Voucher: (needs confirming)
I haven’t looked into this but there is a new mechanic whereby some warband raid awards a voucher that can be used to allow a player to buy an Eternal Legendary Crest from the Crest Merchant for platinum, rather than Eternal Orbs.

Crafting Legendary Gems

Alongside the miniscule chance that a legendary gem will naturally drop in an Elder Rifts, players can earn “Runes” and “Fading Embers” more easily. Beside the Elder Rift entrance is a Fading Ember Merchant, where a player can convert his embers into runes (for a price) and then these runes can be used by an Apprentice Jeweler to craft either specific 1-star legendary gems, or traded for random 1 or 2 star tradable gems. We don’t need to worry about the trading aspect here.

The player can choose which legendary gems he thinks will compliment his character and its build. The rest of the legendaries collected can be broken down, again by the jeweller, and used as materials to upgrade those socketed gems. Each time a legendary gem is upgraded, it will say how much of an increase to CR it will give. The higher the upgrade, the higher the CR boost.

The Helliquary

Each time your Helliquary is upgraded with Refined Scoria, This item gives an ever-increasing amount of CR, clearly visible on the item description.

Scoria is obtained by either killing the Helliquary bosses, or as gifts from the battlepass. This has to refined, using the services of a blacksmith.

Collecting and Upgrading the Legacy of the Horadrim Vessels

I have already covered most of the information regarding the LotH vessels in another guide found here.

For the purposes of this guide, the more you use the Culling Stones to upgrade the vessels, the higher the bonuses received and CR gained. I do not know how much CR is gained from boosting these types of stats and I apologise for not being more knowledgeable. What I will say though is that any stat boost will help you to kill stuff faster and earn more loot/cash for upgraded gear/gems.

Other Things That Can Help You…

Advancing Up Through the Paragon Levels

No matter what you CR is, you will still be able to fight at some level of the game and level up your character.

Once you have surpassed level 60, you will start to level into Paragons. Each time you gain a new paragon level, you will be awarded 1 paragon point to put into any of the paragon trees. Doing this will give you small, but cumulative bonuses to your characters statistics, including CR. This may be inaccurate, will investigate further.

Increasing You Shadow Rank

After being inducted into the Shadows, whether you decide to be in a Dark Clan or not, you are able to perform daily tasks, advance through the Path of Blood, raid the immortal vault, take on Shadow Contracts and/or attend the daily Assembly – to give and receive Blessings.

Doing these daily tasks can award you “Shadow Marks”, which are basically points which build up and allow you to continually increase your Shadow Rank. Each time you gain a rank, you will given a base bonus of 1% to attack and defence. So, if you reach rank 10, which in game terms is “Watcher III”, you will receive a 10% attack and 10% defence bonus to your character.

Note: If you are a member of a Dark Clan, doing all the above Shadow tasks also adds points to the Clan, which is really important for the clan leader boards and positionings for Shadow Wars. This is a different topic and one I won’t be covering here.

As I said at the start, I am not an expert and apologise if I have either missed out information or got it slightly wrong. Please feel free to let me know either via the Contact form, or Discord, if important changes need to be made.

World of Warcraft – Wrath of the Lich King Classic™ Arrives September 26

Wrath of the Lich King Goes to Classic This Year!

The Lich King, Arthas Menethil, sits in the ominous Icecrown Citadel scheming to claim the world as his own—a plan that threatens all life on Azeroth. Heroes of the Alliance and Horde must stand against the malevolent being who dares to declare himself the one true king of Azeroth…and seeks to scour all life from the world.

Wrath of the Lich King Classic™ will thrill both veterans and newcomers with a host of improved features and content to explore:

  • The Grim Frozen North – Heroes will begin their journey in one of two zones in Northrend—Borean Tundra or Howling Fjord—and adventure through some of the most epic vistas and beloved storylines in all of Warcraft before breaching the seat of the Lich King’s power in Icecrown.
  • The Rise of Death Knights – Available to both factions and starting at level 55, Death Knights—World of Warcraft’s first hero class—harness the powers of darkness to help combat the evil that threatens Azeroth. While Death Knights are limited to one per server and require a level 55 character on that server to create, in Wrath Classic, we will be bypassing that requirement for a player’s first Death Knight.
  • New Profession—Inscription – This new profession allows players to scribe mystical glyphs that modify the properties of spells and abilities (cooldowns, damage, etc.), and craft powerful trinkets and off-hand items.
  • Achievements Unlocked – Achievements are coming to WoW Classic, giving players new rewards for their exploits and accomplishments.
  • Dungeons & Raids – Relive seminal 5-player dungeons like Azjol-Nerub and the Culling of Stratholme, and lay siege to Naxxramas as a 25- or 10-player raid—an update of its original iteration as a 40-player raid in pre-expansion World of Warcraft. 
  • Included With Existing World of Warcraft Subscriptions – As with previous WoW Classic releases, anyone who subscribes to World of Warcraft can also play Wrath of the Lich King Classic at no additional cost.

Joyous Journeys 50% Experience Buff Ahead in Burning Crusade Classic

The road ahead is icy and fraught with danger. To help you prepare for your adventures in Wrath of the Lich King Classic, players in Burning Crusade Classic will get an experience buff* called “Joyous Journeys,” which will increase experience gains by 50%! It’s a great time to finish leveling a character, create a new one, or invite friends to join you in your adventures.

Players can also visit any innkeeper in a capital city to turn the experience buff off or on. The journey won’t last forever and will end with the launch of Wrath of the Lich King Classic.

Blizzard are excited to be able to bring this classic adventure to you, so don’t forget to sign up for the beta. For the latest information and updates, keep checking WorldofWarcraft.com, and follow them on Twitter and Facebook.

This article was sourced from worldofwarcraft.com

Diablo Immortal – Class Change & New Features

This Patch is Due for Release on 20th July 2022

A few weeks ago, Blizzard provided us with their first batch of post-launch content for Diablo Immortal. This week, they’re “excited” to unveil the new Class Change mechanic, two in-game events, the deadliest Helliquary boss yet, and more. All the items mentioned below will go live on July 20 at 3 a.m. server time—specific dates for content going live afterward are provided below. Let’s dive right in!

This Content has been Sourced from Official Blizzard Site: Click here to go see it

CODEX

  • Class Change
  • Hero’s Journey
  • Adventurer’s Path Limited-Time Event
  • New Helliquary Boss: Gorgothra the Claimer
  • Hungering Moon Limited-Time Event
  • Amber Blades Cosmetic Set
  • Feature Updates

Class Change

In Diablo games, your journey begins with an important choice: which class will you play as? To alleviate some of the pressure associated with this choice, and to equip players with increased flexibility in how they play, we’re adding a new Class Change mechanic to Diablo Immortal.

After being up close and personal as a Barbarian, perhaps you’re ready to sheathe your swords and manipulate arcane forces from afar as a Wizard. Class Change presents an opportunity for a fresh start while maintaining most of your previous progress. To experience Sanctuary anew as a different class, visit the Shifting Flames brazier in Westmarch to begin.

Below are a few rules surrounding the Class Change mechanic:

  • Class Change becomes available for a character beginning at level 35.
  • You may change your class once every seven days and at no cost—there is also a one-time option to immediately revert to your previous class, skipping the seven-day waiting period. There are no current plans to allow players to purchase the ability to change classes more frequently.
  • When you change to each class for the first time, you can set the appearance of your character and receive a full reset of your Paragon Trees.
  • Upon changing to each class for the first time, you will be granted placeholder gear. The placeholder gear will have an equivalent rank to the previously equipped gear of your last class.
  • All Clan, Warband and other social group affiliations will carry over.
  • Some class-specific cosmetics and gear will not carry over when you change classes. All gear equipped to your previous class will be available in your inventory. Any cosmetics owned for a class will be retained on that class and will be available upon changing back to it.

Hero’s Journey

Muster all your grit and tenacity, for the journey ahead is rife with both untold glory and righteous rewards. Hero’s Journey is a new end-game experience that unlocks for adventurers during the Frozen Tundra portion of the main questline. Consisting of four chapters, with two more planned for the future, Hero’s Journey will send you to complete mettle-testing objectives that scale in difficulty as you rise in Paragon Level.

If you can prove you’re up to the task, a bounty of rewards is here to greet you upon completing each chapter. These range from large sums of gold or Platinum to Aspirant’s Keys, Legendary Crests, and even the Glorious Journey Portrait Frame.

Adventurer’s Path Limited-Time Event

In Sanctuary few are capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must walk the Adventurer’s Path.

From July 20 at 3:00 a.m.–August 3 at 3:00 a.m. server time, as you complete Adventurer’s Path tasks, you’ll earn gold, enchanted dust, and scrap materials for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you:

  • Upon completion of eight tasks: 10 Aspirant’s keys
  • Upon completion of 16 tasks: the Adventurer’s Laurel Portrait Frame
  • Upon completion of 20 tasks: one Legendary Crest

New Helliquary Boss: Gorgothra the Claimer

Rayek has located another one! But he’s going to need the help of a few hardened adventurers to quell this gargantuan and impossibly ancient threat. Gorgothra is the third of the Wrathborne demons to plague Sanctuary. She has earned the worship of countless demons over the ages, but is no stranger to combat—her petrification rays, bilious venom, and serpentine strikes dwarf the power of Lassal and Vitaath.

Do you possess the demon-slaying prowess needed to overcome Gorgothra’s wrath? Or will you become another ossified corpse decorating her lair? Assemble your group at the Helliquary, for Gorgothra emerges on August 2.

Hungering Moon Limited-Time Event

The moon is back for seconds, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward such as: Enchanted Dust, Glowing Shards, and Legendary gear. Offer enough blessings to the moon and it will even present you with its favor—a bundle consisting of one Legendary Crest and more.

We welcome brave adventurers to lend their hand in satiating the moon’s hunger from July 29 3:00 a.m.–July 31 3:00 a.m. server time.

Amber Blades Cosmetic Set

The Amber Blades are one of the foremost desert gangs vying for control of Shassar, and notably less vicious in their behavior than their largest adversary, the Sand Scorpions. The Blades condemn the Scorpions’ forced labor and attacks on caravans, and take every opportunity to disrupt their most vicious plans. Whether this approach is a matter of morality or a recruiting technique is known only to the Amber Blades themselves.

Shield yourself from the sun’s unyielding rays while trekking through an unforgiving sea of sand with the Amber Blades Cosmetic Set—purchasable from the in-game shop.

If you’re looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal across all supported platforms, they can be found here. For PC-only hotfixes, bug fixes, and patch notes, visit our known issues blog.

We’ll see you in Sanctuary!
-The Diablo Immortal Team


Feature Updates

Warband Raid

  • Completing a weekly Warband Raid will now allow you to purchase an Eternal Legendary Crest for 1600 Platinum from the Crest Merchant in Westmarch, Jondo Mouren.

Developer’s Note: Because the purchasable Crest is Eternal, this provides you with an additional avenue to obtain gems that can be sold on the Marketplace.

Fading Ember

  • The Fading Ember cap has been increased from 200 to 280.
  • You may now trade 22 Fa Runes for an Eternal Legendary Crest.

Developer’s Note: This means that you can now craft a random Legendary Gem once per week if you max out your Fading Embers.

New Monster Affixes

  • Shell: Summons a defensive shield, preventing Life loss until it is destroyed.
  • Siphon: Channels a draining beam at one target that Slows and leeches Life to heal for five seconds.

Zwenson’s Haunting

  • Changed the ability description to read: When you defeat an enemy, a dark beast attacks nearby enemies, dealing X% base damage. Cannot occur more than once every X seconds.

Developer’s Note: The previous description incorrectly referenced summoning, which made the ability sound like a summon ability rather than an attack.

Blood-Soaked Jade

  • Changed the ability description to read: Increases all damage you deal by up to X% while at full Life, with a minimum bonus of Y% while at low Life. Increases your Movement Speed by Z%.

Developer’s Note: In the previous description, it wasn’t entirely clear that Movement Speed was a flat buff while the damage bonus was affected by your Life.

Thirty-six New Class Legendary Items:

This round of Legendary Items is primarily aimed at providing more opportunities for players to harness damage over time effects. We cannot wait to see how these affixes affect your builds or give way to new playstyles.

  • Barbarian
    • Compromise is Loss: Ground Stomp now rips open the ground, dealing damage to enemies in front of you. Maximum X charges.
    • Doom of the Cowed: Activating Wrath of the Berserker now immediately reduces the Movement Speed of all nearby enemies by X%.
    • Five Fresh Claws: Whirlwind now shreds armor, increasing all damage enemies take by X%, stacking up to five times.
    • Lunatic Twin: When Frenzy is fully stacked, each attack unleashes X damage to all enemies in front of you. Cannot occur more often than once every Y seconds.
    • Paste and Powder: Hammer of the Ancients now randomly drops hammers in the targeted area multiple times.
    • The Trembling: Undying Rage also increases your Movement Speed by X%.
  • Crusader
    • Forgotten Savior: Falling Sword now calls flames from the heavens that Burn enemies.
    • Torrential Refrain: Condemn now immediately detonates all of its damage on the enemies it hits.
    • Daybreak: Consecration now protects you and nearby party members, decreasing damage taken by X%.
    • Equal Portions: Sacred Chain no longer constrains enemies, instead forming a chain of flames between enemies which Burns other enemies that touch it.
    • Stare of Wroth: Shield Glare now Burns enemies for X damage over Y seconds.
    • Heaven Squints: Judgment now conjures a continuous beam of light from the heavens which moves under your control.
  • Demon Hunter
    • Hunter-Gatherer: Escape now launches X homing rockets at nearby enemies when activated, each dealing Y damage.
    • Murdermost: Vengeance now increases your critical strike chance by X% but causes you to lose Y% of your Life every second.
    • Pinpoint Overflow: Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times.
    • Puncta Obscura: Impale now also causes enemies to Bleed for X damage over Y seconds.
    • Scrapdacks: Knife Trap now scatters multiple mines that will explode when stepped on, but it can no longer have multiple charges.
    • Suit Mordant: Smoke Screen now hurls an acid bomb that damages enemies continuously.
  • Monk
    • Endless Trial: Imprisoned Fist now continuously launches punches in a direction you can change while channeling. Using Imprisoned Fist will slowly consume its energy, which will recover while Imprisoned Fist is not in use.
    • Numb Realization: Exploding Palm Bleed effect now has a X% chance to be detonated by other attacks.
    • Pugilist’s Presence: Seven-Sided Strike now attacks repeatedly in the same direction, knocking back the enemy each time.
    • Rattling Arm: Wave Strike turns into a pneumatic ball that pulls in and continuously damages enemies.
    • Starving Mosquito: Flying Dragon damage increased by X% for each enemy hit, up to a maximum increase of Y%.
    • Typhlot Robe: Cyclone Strike now creates a sandstorm that reduces enemy vision and deals damage.
  • Necromancer
    • Arc of Misery: Bone Spirits now bounces whenever it hits a wall.
    • Cloak of Quills: Bone Armor now causes your summons to continuously damage nearby enemies, but no longer protects them.
    • Hissing Skin: Grim Scythe now increases all damage you deal by X% for each enemy hit, up to Y%, for Z seconds.
    • Shared Service: Bone Armor now reduces all continuous damage you take by X%.
    • Studied Menace: Corpse Lance now causes enemies to decay, dealing X damage for Y seconds.
    • Vesperguard: Skeletal Mage now shoots continuous rays at enemies.
  • Wizard
    • The Aimless One: Arcane Torrent now launches missiles at random enemies around you.
    • The Enervators: Ray of Frost now creates an ice shield each time it damages an enemy, absorbing X damage and stacking up to 10 times.
    • Fireflurry: Scorch now hurls a ball of magma that bursts when it strikes an enemy, creating a pool of magma that Burns and Stuns enemies.
    • Ninety-Nine Wild Arcana: Arcane Torrent damage increased by X%.
    • Waking Invocation: Ray of Frost now creates an illusion that channels a beam of frost in the targeted direction.
    • Weathering Eye: Arcane Wind now also applies a X% reduction to Movement Speed for Y seconds.

World of Warcraft – Dragonflight Removes Gendered Language in Character Creation

Original Post by Demi Williams of NME.com (Click here to view)

“Datamined strings indicate the game could also add the option for players to select their pronouns”

World Of Warcraft: Dragonflight will be removing gendered language from its character creation menu, according to the newly released alpha.

The Dragonflight alpha went live yesterday (July 15) and gave players the first glimpse at what to expect from the new expansion. This included the revamped character creation screen which will now exclude the use of gender-specific terminology.

In the existing game, when creating a character players are presented with either ‘male’ or ‘female’. However, Dragonflight will be changing this to ‘body 1’ and ‘body 2’.

A new Wowhead post also notes another change currently not implemented on the Dragonflight alpha, but datamined strings indicate it will be added to the game, is the option for players to select their pronouns. Apparently, the game will let players choose between he/him, she/her or they/them, as well as a preferred voice.

“What we don’t know is how these options would be used though, as there doesn’t appear to be any place to actually select this customization, and neither gender nor pronouns have ever been referenced in any player UI element,” Wowhead explains.

However, it’s notable that the game already avoids referencing the player using pronouns, instead choosing to call them “champion” or “hero”.  It’s unclear if the datamined option will just be a personalized feature or if pronouns will be introduced to the game’s system.

World Of Warcraft: Dragonflight was announced in April and will introduce Dragonriding, “an all-new skill-based method of aerial movement that allows players to take to the skies on the back of their personal Dragon Isles Drake.”

Last month, Blizzard confirmed the expansion will launch “on or before December 31, 2022” with three digital versions being available for preorder.


Lox responds: “I’m not sure if this is a good idea or not, and I’m a member of the LGBTQ community. Are we taking this political correctness too far? Or, is it the right time to finally acknowledge that society no longer looks at identity in black-and-white terms, and should therefore give people the chance to create their own identity, whether in the real world, or in a fantasy game?

As always, feel free to join the LGC Discord, if you want to help add to a small but growing community.

Click here to be forwarded to the LGC DC!